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nomicon/subtyping.md

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% Subtyping and Variance

Although Rust doesn't have any notion of inheritance, it does include subtyping. In Rust, subtyping derives entirely from lifetimes. Since lifetimes are scopes, we can partially order them based on the contains (outlives) relationship. We can even express this as a generic bound.

Subtyping on lifetimes in terms of that relationship: if 'a: 'b ("a contains b" or "a outlives b"), then 'a is a subtype of 'b. This is a large source of confusion, because it seems intuitively backwards to many: the bigger scope is a sub type of the smaller scope.

This does in fact make sense, though. The intuitive reason for this is that if you expect an &'a u8, then it's totally fine for me to hand you an &'static u8, in the same way that if you expect an Animal in Java, it's totally fine for me to hand you a Cat. Cats are just Animals and more, just as 'static is just 'a and more.

(Note, the subtyping relationship and typed-ness of lifetimes is a fairly arbitrary construct that some disagree with. However it simplifies our analysis to treat lifetimes and types uniformly.)

Higher-ranked lifetimes are also subtypes of every concrete lifetime. This is because taking an arbitrary lifetime is strictly more general than taking a specific one.

Variance

Variance is where things get a bit complicated.

Variance is a property that type constructors have. A type constructor in Rust is a generic type with unbound arguments. For instance Vec is a type constructor that takes a T and returns a Vec<T>. & and &mut are type constructors that take a two types: a lifetime, and a type to point to.

A type constructor's variance is how the subtyping of its inputs affects the subtyping of its outputs. There are two kinds of variance in Rust:

  • F is variant if T being a subtype of U implies F<T> is a subtype of F<U>
  • F is invariant otherwise (no subtyping relation can be derived)

(For those of you who are familiar with variance from other languages, what we refer to as "just" variance is in fact covariance. Rust does not have contravariance. Historically Rust did have some contravariance but it was scrapped due to poor interactions with other features.)

Some important variances:

  • & is variant (as is *const by metaphor)
  • &mut is invariant
  • Fn(T) -> U is invariant with respect to T, but variant with respect to U
  • Box, Vec, and all other collections are variant
  • UnsafeCell, Cell, RefCell, Mutex and all "interior mutability" types are invariant (as is *mut by metaphor)

To understand why these variances are correct and desirable, we will consider several examples. We have already covered why & should be variant when introducing subtyping: it's desirable to be able to pass longer-lived things where shorter-lived things are needed.

To see why &mut should be invariant, consider the following code:

fn overwrite<T: Copy>(input: &mut T, new: &mut T) {
    *input = *new;
}

fn main() {
    let mut forever_str: &'static str = "hello";
    {
        let string = String::from("world");
        overwrite(&mut forever_str, &mut &*string);
    }
    // Oops, printing free'd memory
    println!("{}", forever_str);
}

The signature of overwrite is clearly valid: it takes mutable references to two values of the same type, and overwrites one with the other. If &mut was variant, then &mut &'a str would be a subtype of &mut &'static str, since &'a str is a subtype of &'static str. Therefore the lifetime of forever_str would successfully be "shrunk" down to the shorter lifetime of string, and overwrite would be called successfully. string would subsequently be dropped, and forever_str would point to freed memory when we print it! Therefore &mut should be invariant.

This is the general theme of variance vs invariance: if variance would allow you to store a short-lived value in a longer-lived slot, then you must be invariant.

Box and Vec are interesting cases because they're variant, but you can definitely store values in them! This is where Rust gets really clever: it's fine for them to be variant because you can only store values in them via a mutable reference! The mutable reference makes the whole type invariant, and therefore prevents you from smuggling a short-lived type into them.

Being variant does allows them to be weakened when shared immutably. So you can pass a &Box<&'static str> where a &Box<&'a str> is expected.

However what should happen when passing by-value is less obvious. It turns out that, yes, you can use subtyping when passing by-value. That is, this works:

fn get_box<'a>(str: &'a u8) -> Box<&'a str> {
    // string literals are `&'static str`s
    Box::new("hello")
}

Weakening when you pass by-value is fine because there's no one else who "remembers" the old lifetime in the Box. The reason a variant &mut was trouble was because there's always someone else who remembers the original subtype: the actual owner.

The invariance of the cell types can be seen as follows: & is like an &mut for a cell, because you can still store values in them through an &. Therefore cells must be invariant to avoid lifetime smuggling.

Fn is the most subtle case because it has mixed variance. To see why Fn(T) -> U should be invariant over T, consider the following function signature:

// 'a is derived from some parent scope
fn foo(&'a str) -> usize;

This signature claims that it can handle any &str that lives at least as long as 'a. Now if this signature was variant with respect to &str, that would mean

fn foo(&'static str) -> usize;

could be provided in its place, as it would be a subtype. However this function has a stronger requirement: it says that it can only handle &'static strs, and nothing else. Therefore functions are not variant over their arguments.

To see why Fn(T) -> U should be variant over U, consider the following function signature:

// 'a is derived from some parent scope
fn foo(usize) -> &'a str;

This signature claims that it will return something that outlives 'a. It is therefore completely reasonable to provide

fn foo(usize) -> &'static str;

in its place. Therefore functions are variant over their return type.

*const has the exact same semantics as &, so variance follows. *mut on the other hand can dereference to an &mut whether shared or not, so it is marked as invariant just like cells.

This is all well and good for the types the standard library provides, but how is variance determined for type that you define? A struct, informally speaking, inherits the variance of its fields. If a struct Foo has a generic argument A that is used in a field a, then Foo's variance over A is exactly a's variance. However this is complicated if A is used in multiple fields.

  • If all uses of A are variant, then Foo is variant over A
  • Otherwise, Foo is invariant over A
use std::cell::Cell;

struct Foo<'a, 'b, A: 'a, B: 'b, C, D, E, F, G, H> {
    a: &'a A,     // variant over 'a and A
    b: &'b mut B, // invariant over 'b and B
    c: *const C,  // variant over C
    d: *mut D,    // invariant over D
    e: Vec<E>,    // variant over E
    f: Cell<F>,   // invariant over F
    g: G,         // variant over G
    h1: H,        // would also be variant over H except...
    h2: Cell<H>,  // invariant over H, because invariance wins
}