|
|
|
|
<!DOCTYPE HTML>
|
|
|
|
|
<html lang="zh-CN" class="light" dir="ltr">
|
|
|
|
|
<head>
|
|
|
|
|
<!-- Book generated using mdBook -->
|
|
|
|
|
<meta charset="UTF-8">
|
|
|
|
|
<title>实现游标 - Rust语言圣经(Rust Course)</title>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<!-- Custom HTML head -->
|
|
|
|
|
|
|
|
|
|
<meta name="description" content="">
|
|
|
|
|
<meta name="viewport" content="width=device-width, initial-scale=1">
|
|
|
|
|
<meta name="theme-color" content="#ffffff">
|
|
|
|
|
|
|
|
|
|
<link rel="icon" href="../../favicon.svg">
|
|
|
|
|
<link rel="shortcut icon" href="../../favicon.png">
|
|
|
|
|
<link rel="stylesheet" href="../../css/variables.css">
|
|
|
|
|
<link rel="stylesheet" href="../../css/general.css">
|
|
|
|
|
<link rel="stylesheet" href="../../css/chrome.css">
|
|
|
|
|
<link rel="stylesheet" href="../../css/print.css" media="print">
|
|
|
|
|
|
|
|
|
|
<!-- Fonts -->
|
|
|
|
|
<link rel="stylesheet" href="../../FontAwesome/css/font-awesome.css">
|
|
|
|
|
<link rel="stylesheet" href="../../fonts/fonts.css">
|
|
|
|
|
|
|
|
|
|
<!-- Highlight.js Stylesheets -->
|
|
|
|
|
<link rel="stylesheet" href="../../highlight.css">
|
|
|
|
|
<link rel="stylesheet" href="../../tomorrow-night.css">
|
|
|
|
|
<link rel="stylesheet" href="../../ayu-highlight.css">
|
|
|
|
|
|
|
|
|
|
<!-- Custom theme stylesheets -->
|
|
|
|
|
<link rel="stylesheet" href="../../theme/style.css">
|
|
|
|
|
|
|
|
|
|
</head>
|
|
|
|
|
<body class="sidebar-visible no-js">
|
|
|
|
|
<div id="body-container">
|
|
|
|
|
<!-- Provide site root to javascript -->
|
|
|
|
|
<script>
|
|
|
|
|
var path_to_root = "../../";
|
|
|
|
|
var default_theme = window.matchMedia("(prefers-color-scheme: dark)").matches ? "navy" : "light";
|
|
|
|
|
</script>
|
|
|
|
|
|
|
|
|
|
<!-- Work around some values being stored in localStorage wrapped in quotes -->
|
|
|
|
|
<script>
|
|
|
|
|
try {
|
|
|
|
|
var theme = localStorage.getItem('mdbook-theme');
|
|
|
|
|
var sidebar = localStorage.getItem('mdbook-sidebar');
|
|
|
|
|
|
|
|
|
|
if (theme.startsWith('"') && theme.endsWith('"')) {
|
|
|
|
|
localStorage.setItem('mdbook-theme', theme.slice(1, theme.length - 1));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (sidebar.startsWith('"') && sidebar.endsWith('"')) {
|
|
|
|
|
localStorage.setItem('mdbook-sidebar', sidebar.slice(1, sidebar.length - 1));
|
|
|
|
|
}
|
|
|
|
|
} catch (e) { }
|
|
|
|
|
</script>
|
|
|
|
|
|
|
|
|
|
<!-- Set the theme before any content is loaded, prevents flash -->
|
|
|
|
|
<script>
|
|
|
|
|
var theme;
|
|
|
|
|
try { theme = localStorage.getItem('mdbook-theme'); } catch(e) { }
|
|
|
|
|
if (theme === null || theme === undefined) { theme = default_theme; }
|
|
|
|
|
var html = document.querySelector('html');
|
|
|
|
|
html.classList.remove('light')
|
|
|
|
|
html.classList.add(theme);
|
|
|
|
|
var body = document.querySelector('body');
|
|
|
|
|
body.classList.remove('no-js')
|
|
|
|
|
body.classList.add('js');
|
|
|
|
|
</script>
|
|
|
|
|
|
|
|
|
|
<input type="checkbox" id="sidebar-toggle-anchor" class="hidden">
|
|
|
|
|
|
|
|
|
|
<!-- Hide / unhide sidebar before it is displayed -->
|
|
|
|
|
<script>
|
|
|
|
|
var body = document.querySelector('body');
|
|
|
|
|
var sidebar = null;
|
|
|
|
|
var sidebar_toggle = document.getElementById("sidebar-toggle-anchor");
|
|
|
|
|
if (document.body.clientWidth >= 1080) {
|
|
|
|
|
try { sidebar = localStorage.getItem('mdbook-sidebar'); } catch(e) { }
|
|
|
|
|
sidebar = sidebar || 'visible';
|
|
|
|
|
} else {
|
|
|
|
|
sidebar = 'hidden';
|
|
|
|
|
}
|
|
|
|
|
sidebar_toggle.checked = sidebar === 'visible';
|
|
|
|
|
body.classList.remove('sidebar-visible');
|
|
|
|
|
body.classList.add("sidebar-" + sidebar);
|
|
|
|
|
</script>
|
|
|
|
|
|
|
|
|
|
<nav id="sidebar" class="sidebar" aria-label="Table of contents">
|
|
|
|
|
<div class="sidebar-scrollbox">
|
|
|
|
|
<ol class="chapter"><li class="chapter-item affix "><a href="../../about-book.html">关于本书</a></li><li class="chapter-item affix "><a href="../../into-rust.html">进入 Rust 编程世界</a></li><li class="chapter-item affix "><a href="../../first-try/sth-you-should-not-do.html">避免从入门到放弃</a></li><li class="chapter-item affix "><a href="../../community.html">社区和锈书</a></li><li class="spacer"></li><li class="chapter-item affix "><a href="../../some-thoughts.html">Xobserve: 一切皆可观测</a></li><li class="chapter-item affix "><a href="../../beat-ai.html">BeatAI: 工程师 AI 入门圣经</a></li><li class="chapter-item affix "><li class="part-title">Rust 语言基础学习</li><li class="spacer"></li><li class="chapter-item "><a href="../../first-try/intro.html"><strong aria-hidden="true">1.</strong> 寻找牛刀,以便小试</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../first-try/installation.html"><strong aria-hidden="true">1.1.</strong> 安装 Rust 环境</a></li><li class="chapter-item "><a href="../../first-try/editor.html"><strong aria-hidden="true">1.2.</strong> 墙推 VSCode!</a></li><li class="chapter-item "><a href="../../first-try/cargo.html"><strong aria-hidden="true">1.3.</strong> 认识 Cargo</a></li><li class="chapter-item "><a href="../../first-try/hello-world.html"><strong aria-hidden="true">1.4.</strong> 不仅仅是 Hello world</a></li><li class="chapter-item "><a href="../../first-try/slowly-downloading.html"><strong aria-hidden="true">1.5.</strong> 下载依赖太慢了?</a></li></ol></li><li class="chapter-item "><a href="../../basic/intro.html"><strong aria-hidden="true">2.</strong> Rust 基础入门</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/variable.html"><strong aria-hidden="true">2.1.</strong> 变量绑定与解构</a></li><li class="chapter-item "><a href="../../basic/base-type/index.html"><strong aria-hidden="true">2.2.</strong> 基本类型</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/base-type/numbers.html"><strong aria-hidden="true">2.2.1.</strong> 数值类型</a></li><li class="chapter-item "><a href="../../basic/base-type/char-bool.html"><strong aria-hidden="true">2.2.2.</strong> 字符、布尔、单元类型</a></li><li class="chapter-item "><a href="../../basic/base-type/statement-expression.html"><strong aria-hidden="true">2.2.3.</strong> 语句与表达式</a></li><li class="chapter-item "><a href="../../basic/base-type/function.html"><strong aria-hidden="true">2.2.4.</strong> 函数</a></li></ol></li><li class="chapter-item "><a href="../../basic/ownership/index.html"><strong aria-hidden="true">2.3.</strong> 所有权和借用</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/ownership/ownership.html"><strong aria-hidden="true">2.3.1.</strong> 所有权</a></li><li class="chapter-item "><a href="../../basic/ownership/borrowing.html"><strong aria-hidden="true">2.3.2.</strong> 引用与借用</a></li></ol></li><li class="chapter-item "><a href="../../basic/compound-type/intro.html"><strong aria-hidden="true">2.4.</strong> 复合类型</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/compound-type/string-slice.html"><strong aria-hidden="true">2.4.1.</strong> 字符串与切片</a></li><li class="chapter-item "><a href="../../basic/compound-type/tuple.html"><strong aria-hidden="true">2.4.2.</strong> 元组</a></li><li class="chapter-item "><a href="../../basic/compound-type/struct.html"><strong aria-hidden="true">2.4.3.</strong> 结构体</a></li><li class="chapter-item "><a href="../../basic/compound-type/enum.html"><strong aria-hidden="true">2.4.4.</strong> 枚举</a></li><li class="chapter-item "><a href="../../basic/compound-type/array.html"><strong aria-hidden="true">2.4.5.</strong> 数组</a></l
|
|
|
|
|
</div>
|
|
|
|
|
<div id="sidebar-resize-handle" class="sidebar-resize-handle">
|
|
|
|
|
<div class="sidebar-resize-indicator"></div>
|
|
|
|
|
</div>
|
|
|
|
|
</nav>
|
|
|
|
|
|
|
|
|
|
<!-- Track and set sidebar scroll position -->
|
|
|
|
|
<script>
|
|
|
|
|
var sidebarScrollbox = document.querySelector('#sidebar .sidebar-scrollbox');
|
|
|
|
|
sidebarScrollbox.addEventListener('click', function(e) {
|
|
|
|
|
if (e.target.tagName === 'A') {
|
|
|
|
|
sessionStorage.setItem('sidebar-scroll', sidebarScrollbox.scrollTop);
|
|
|
|
|
}
|
|
|
|
|
}, { passive: true });
|
|
|
|
|
var sidebarScrollTop = sessionStorage.getItem('sidebar-scroll');
|
|
|
|
|
sessionStorage.removeItem('sidebar-scroll');
|
|
|
|
|
if (sidebarScrollTop) {
|
|
|
|
|
// preserve sidebar scroll position when navigating via links within sidebar
|
|
|
|
|
sidebarScrollbox.scrollTop = sidebarScrollTop;
|
|
|
|
|
} else {
|
|
|
|
|
// scroll sidebar to current active section when navigating via "next/previous chapter" buttons
|
|
|
|
|
var activeSection = document.querySelector('#sidebar .active');
|
|
|
|
|
if (activeSection) {
|
|
|
|
|
activeSection.scrollIntoView({ block: 'center' });
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
</script>
|
|
|
|
|
|
|
|
|
|
<div id="page-wrapper" class="page-wrapper">
|
|
|
|
|
|
|
|
|
|
<div class="page">
|
|
|
|
|
<div id="menu-bar-hover-placeholder"></div>
|
|
|
|
|
<div id="menu-bar" class="menu-bar sticky">
|
|
|
|
|
<div class="left-buttons">
|
|
|
|
|
<label id="sidebar-toggle" class="icon-button" for="sidebar-toggle-anchor" title="Toggle Table of Contents" aria-label="Toggle Table of Contents" aria-controls="sidebar">
|
|
|
|
|
<i class="fa fa-bars"></i>
|
|
|
|
|
</label>
|
|
|
|
|
<button id="theme-toggle" class="icon-button" type="button" title="Change theme" aria-label="Change theme" aria-haspopup="true" aria-expanded="false" aria-controls="theme-list">
|
|
|
|
|
<i class="fa fa-paint-brush"></i>
|
|
|
|
|
</button>
|
|
|
|
|
<ul id="theme-list" class="theme-popup" aria-label="Themes" role="menu">
|
|
|
|
|
<li role="none"><button role="menuitem" class="theme" id="light">Light</button></li>
|
|
|
|
|
<li role="none"><button role="menuitem" class="theme" id="rust">Rust</button></li>
|
|
|
|
|
<li role="none"><button role="menuitem" class="theme" id="coal">Coal</button></li>
|
|
|
|
|
<li role="none"><button role="menuitem" class="theme" id="navy">Navy</button></li>
|
|
|
|
|
<li role="none"><button role="menuitem" class="theme" id="ayu">Ayu</button></li>
|
|
|
|
|
</ul>
|
|
|
|
|
<button id="search-toggle" class="icon-button" type="button" title="Search. (Shortkey: s)" aria-label="Toggle Searchbar" aria-expanded="false" aria-keyshortcuts="S" aria-controls="searchbar">
|
|
|
|
|
<i class="fa fa-search"></i>
|
|
|
|
|
</button>
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<h1 class="menu-title">Rust语言圣经(Rust Course)</h1>
|
|
|
|
|
|
|
|
|
|
<div class="right-buttons">
|
|
|
|
|
<a href="../../print.html" title="Print this book" aria-label="Print this book">
|
|
|
|
|
<i id="print-button" class="fa fa-print"></i>
|
|
|
|
|
</a>
|
|
|
|
|
<a href="https://github.com/sunface/rust-course" title="Git repository" aria-label="Git repository">
|
|
|
|
|
<i id="git-repository-button" class="fa fa-github"></i>
|
|
|
|
|
</a>
|
|
|
|
|
<a href="https://github.com/sunface/rust-course/edit/main/src/too-many-lists/production-unsafe-deque/implementing-cursors.md" title="Suggest an edit" aria-label="Suggest an edit">
|
|
|
|
|
<i id="git-edit-button" class="fa fa-edit"></i>
|
|
|
|
|
</a>
|
|
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div id="search-wrapper" class="hidden">
|
|
|
|
|
<form id="searchbar-outer" class="searchbar-outer">
|
|
|
|
|
<input type="search" id="searchbar" name="searchbar" placeholder="Search this book ..." aria-controls="searchresults-outer" aria-describedby="searchresults-header">
|
|
|
|
|
</form>
|
|
|
|
|
<div id="searchresults-outer" class="searchresults-outer hidden">
|
|
|
|
|
<div id="searchresults-header" class="searchresults-header"></div>
|
|
|
|
|
<ul id="searchresults">
|
|
|
|
|
</ul>
|
|
|
|
|
</div>
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<!-- Apply ARIA attributes after the sidebar and the sidebar toggle button are added to the DOM -->
|
|
|
|
|
<script>
|
|
|
|
|
document.getElementById('sidebar-toggle').setAttribute('aria-expanded', sidebar === 'visible');
|
|
|
|
|
document.getElementById('sidebar').setAttribute('aria-hidden', sidebar !== 'visible');
|
|
|
|
|
Array.from(document.querySelectorAll('#sidebar a')).forEach(function(link) {
|
|
|
|
|
link.setAttribute('tabIndex', sidebar === 'visible' ? 0 : -1);
|
|
|
|
|
});
|
|
|
|
|
</script>
|
|
|
|
|
|
|
|
|
|
<div id="content" class="content">
|
|
|
|
|
<!-- Page table of contents -->
|
|
|
|
|
<div class="sidetoc"><nav class="pagetoc"></nav></div>
|
|
|
|
|
<main>
|
|
|
|
|
<h1 id="implementing-cursors"><a class="header" href="#implementing-cursors">Implementing Cursors</a></h1>
|
|
|
|
|
<p>好了,我们现在讨论 CursorMut。就像我最初的设计一样,它有一个包含 None 的 "幽灵 "元素,用来指示列表的开始/结束,你可以 "跨过它",绕到列表的另一边。要实现它,我们需要</p>
|
|
|
|
|
<ul>
|
|
|
|
|
<li>指向当前节点的指针</li>
|
|
|
|
|
<li>指向列表的指针</li>
|
|
|
|
|
<li>当前索引</li>
|
|
|
|
|
</ul>
|
|
|
|
|
<p>等等,当我们指向 "幽灵 "时,索引是多少?</p>
|
|
|
|
|
<p>好吧,游标 (cursors)上的索引返回一个 <code>Option<usize></code>,这很合理。Std 的实现做了一堆垃圾来避免将其存储为一个 Option,但是...... 我们是一个链接列表,这很好。此外,std 还有 cursor_front/cursor_back 功能,它可以在前/后元素上启动光标,感觉很直观,但当列表为空时,又要做一些奇怪的事情。</p>
|
|
|
|
|
<p>如果你愿意,也可以实现这些东西,但我打算减少所有重复的垃圾和角落情况,只做一个从 ghost 处开始的 cursor_mut 方法,人们可以使用 move_next/move_prev 来获取他们想要的元素(如果你真的愿意,也可以将其封装为 cursor_front)。</p>
|
|
|
|
|
<p>让我们开始吧:</p>
|
|
|
|
|
<p>非常简单直接,上面的需求列表每一项都有一个字段!</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>pub struct CursorMut<'a, T> {
|
|
|
|
|
cur: Link<T>,
|
|
|
|
|
list: &'a mut LinkedList<T>,
|
|
|
|
|
index: Option<usize>,
|
|
|
|
|
}
|
|
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
|
|
<p>现在是<code>cursor_mut</code> 方法:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>impl<T> LinkedList<T> {
|
|
|
|
|
pub fn cursor_mut(&mut self) -> CursorMut<T> {
|
|
|
|
|
CursorMut {
|
|
|
|
|
list: self,
|
|
|
|
|
cur: None,
|
|
|
|
|
index: None,
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
|
|
<p>既然我们从幽灵节点开始,我们所以开始节点都是 <code>None</code>,简单明了!下一个是 <code>move_next</code>:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>impl<'a, T> CursorMut<'a, T> {
|
|
|
|
|
pub fn index(&self) -> Option<usize> {
|
|
|
|
|
self.index
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pub fn move_next(&mut self) {
|
|
|
|
|
if let Some(cur) = self.cur {
|
|
|
|
|
unsafe {
|
|
|
|
|
// We're on a real element, go to its next (back)
|
|
|
|
|
self.cur = (*cur.as_ptr()).back;
|
|
|
|
|
if self.cur.is_some() {
|
|
|
|
|
*self.index.as_mut().unwrap() += 1;
|
|
|
|
|
} else {
|
|
|
|
|
// We just walked to the ghost, no more index
|
|
|
|
|
self.index = None;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else if !self.list.is_empty() {
|
|
|
|
|
// We're at the ghost, and there is a real front, so move to it!
|
|
|
|
|
self.cur = self.list.front;
|
|
|
|
|
self.index = Some(0)
|
|
|
|
|
} else {
|
|
|
|
|
// We're at the ghost, but that's the only element... do nothing.
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
|
|
<p>所以这有4种有趣的情况:</p>
|
|
|
|
|
<ul>
|
|
|
|
|
<li>正常情况</li>
|
|
|
|
|
<li>正常情况,但我们移动到了幽灵节点</li>
|
|
|
|
|
<li>幽灵节点开始,向列表头部节点移动</li>
|
|
|
|
|
<li>幽灵节点开始,列表是空的,所以什么都不做</li>
|
|
|
|
|
</ul>
|
|
|
|
|
<p><code>move_prev</code> 的逻辑完全相同,但前后颠倒,索引变化也颠倒:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>pub fn move_prev(&mut self) {
|
|
|
|
|
if let Some(cur) = self.cur {
|
|
|
|
|
unsafe {
|
|
|
|
|
// We're on a real element, go to its previous (front)
|
|
|
|
|
self.cur = (*cur.as_ptr()).front;
|
|
|
|
|
if self.cur.is_some() {
|
|
|
|
|
*self.index.as_mut().unwrap() -= 1;
|
|
|
|
|
} else {
|
|
|
|
|
// We just walked to the ghost, no more index
|
|
|
|
|
self.index = None;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else if !self.list.is_empty() {
|
|
|
|
|
// We're at the ghost, and there is a real back, so move to it!
|
|
|
|
|
self.cur = self.list.back;
|
|
|
|
|
self.index = Some(self.list.len - 1)
|
|
|
|
|
} else {
|
|
|
|
|
// We're at the ghost, but that's the only element... do nothing.
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
|
|
<p>接下来,让我们添加一些方法来查看游标周围的元素:<code>current</code>、<code>peek_next</code> 和 <code>peek_prev</code>。 <strong>一个非常重要的注意事项</strong>:这些方法必须通过 <code>&mut self</code> 借用我们的游标,并且结果必须与借用绑定。我们不能让用户获得可变引用的多个副本,也不能让他们在持有该引用的情况下使用我们的 insert/remove/split/splice API!</p>
|
|
|
|
|
<p>值得庆幸的是,这是 rust 在使用生命周期省略规则时的默认设置,因此我们将默认做正确的事情!</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>pub fn current(&mut self) -> Option<&mut T> {
|
|
|
|
|
unsafe {
|
|
|
|
|
self.cur.map(|node| &mut (*node.as_ptr()).elem)
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pub fn peek_next(&mut self) -> Option<&mut T> {
|
|
|
|
|
unsafe {
|
|
|
|
|
self.cur
|
|
|
|
|
.and_then(|node| (*node.as_ptr()).back)
|
|
|
|
|
.map(|node| &mut (*node.as_ptr()).elem)
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pub fn peek_prev(&mut self) -> Option<&mut T> {
|
|
|
|
|
unsafe {
|
|
|
|
|
self.cur
|
|
|
|
|
.and_then(|node| (*node.as_ptr()).front)
|
|
|
|
|
.map(|node| &mut (*node.as_ptr()).elem)
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
|
|
<h1 id="split"><a class="header" href="#split"><a href="https://rust-unofficial.github.io/too-many-lists/sixth-cursors-impl.html#split">Split</a></a></h1>
|
|
|
|
|
<p>首先是 split_before 和 split_after,它们会将当前元素之前/之后的所有内容以 LinkedList 的形式返回(在幽灵元素处停止,在这种情况下,我们只返回整个 List,光标现在指向一个空 list):</p>
|
|
|
|
|
<p>这个逻辑其实并不复杂,所以我们得一步一步来。</p>
|
|
|
|
|
<p>我发现 split_before 有四种潜在的情况:</p>
|
|
|
|
|
<ul>
|
|
|
|
|
<li>正常情况</li>
|
|
|
|
|
<li>正常情况,但 prev 是幽灵节点</li>
|
|
|
|
|
<li>幽灵节点情况,我们返回整个列表,然后变成空列表</li>
|
|
|
|
|
<li>幽灵节点情况,但列表是空的,所以什么也不做,返回空列表</li>
|
|
|
|
|
</ul>
|
|
|
|
|
<p>让我们先从极端情况开始。我认为第三种情况</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>mem::replace(self.list, LinkedList::new())
|
|
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
|
|
<p>对不对?我们是空的了,并返回了整个列表,而我们的字段都应该是 "None",所以没什么可更新的。不错。哦,嘿嘿,这在第四种情况下也对!</p>
|
|
|
|
|
<p>现在是普通情况......,我需要画下图。最常见的情况是这样的</p>
|
|
|
|
|
<pre><code class="language-text">list.front -> A <-> B <-> C <-> D <- list.back
|
|
|
|
|
^
|
|
|
|
|
cur
|
|
|
|
|
</code></pre>
|
|
|
|
|
<p>我们想变成这样:</p>
|
|
|
|
|
<pre><code class="language-text">list.front -> C <-> D <- list.back
|
|
|
|
|
^
|
|
|
|
|
cur
|
|
|
|
|
|
|
|
|
|
return.front -> A <-> B <- return.back
|
|
|
|
|
</code></pre>
|
|
|
|
|
<p>因此,我们需要打破当前数据和前一个数据之间的联系,而且......天哪,需要改变的东西太多了。好吧,我只需要把它分成几个步骤,这样我就能说服自己这是有意义的。虽然有点啰嗦,但我至少能说得通:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>pub fn split_before(&mut self) -> LinkedList<T> {
|
|
|
|
|
if let Some(cur) = self.cur {
|
|
|
|
|
// We are pointing at a real element, so the list is non-empty.
|
|
|
|
|
unsafe {
|
|
|
|
|
// Current state
|
|
|
|
|
let old_len = self.list.len;
|
|
|
|
|
let old_idx = self.index.unwrap();
|
|
|
|
|
let prev = (*cur.as_ptr()).front;
|
|
|
|
|
|
|
|
|
|
// What self will become
|
|
|
|
|
let new_len = old_len - old_idx;
|
|
|
|
|
let new_front = self.cur;
|
|
|
|
|
let new_idx = Some(0);
|
|
|
|
|
|
|
|
|
|
// What the output will become
|
|
|
|
|
let output_len = old_len - new_len;
|
|
|
|
|
let output_front = self.list.front;
|
|
|
|
|
let output_back = prev;
|
|
|
|
|
|
|
|
|
|
// Break the links between cur and prev
|
|
|
|
|
if let Some(prev) = prev {
|
|
|
|
|
(*cur.as_ptr()).front = None;
|
|
|
|
|
(*prev.as_ptr()).back = None;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Produce the result:
|
|
|
|
|
self.list.len = new_len;
|
|
|
|
|
self.list.front = new_front;
|
|
|
|
|
self.index = new_idx;
|
|
|
|
|
|
|
|
|
|
LinkedList {
|
|
|
|
|
front: output_front,
|
|
|
|
|
back: output_back,
|
|
|
|
|
len: output_len,
|
|
|
|
|
_boo: PhantomData,
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
// We're at the ghost, just replace our list with an empty one.
|
|
|
|
|
// No other state needs to be changed.
|
|
|
|
|
std::mem::replace(self.list, LinkedList::new())
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
|
|
<p>你可能注意到,我们没有处理 prev 是幽灵节点的情况。但据我所知,其他一切都只是顺便做了正确的事。等我们写测试的时候就知道了!(复制粘贴完成 split_after)。</p>
|
|
|
|
|
<h1 id="splice"><a class="header" href="#splice"><a href="https://rust-unofficial.github.io/too-many-lists/sixth-cursors-impl.html#splice">Splice</a></a></h1>
|
|
|
|
|
<p>还有一个老大难,那就是 splice_before 和 splice_after,我估计这是最容易出错的一个。这两个函数接收一个 LinkedList,并将其内容嫁接到我们的列表中。我们的列表可能是空的,他们的列表也可能是空的,我们还有幽灵节点要处理......叹口气,让我们一步一步来吧,从 splice_before 开始。</p>
|
|
|
|
|
<ul>
|
|
|
|
|
<li>如果他们的列表是空的,我们就什么都不用做。</li>
|
|
|
|
|
<li>如果我们的列表是空的,那么我们的列表就变成了他们的列表。</li>
|
|
|
|
|
<li>如果我们指向的是幽灵节点,则追加到后面(更改 list.back)</li>
|
|
|
|
|
<li>如果我们指向的是第一个元素(0),则追加到前面(更改 list.front)</li>
|
|
|
|
|
<li>一般情况下,我们会进行大量的指针操作</li>
|
|
|
|
|
</ul>
|
|
|
|
|
<p>一般情况:</p>
|
|
|
|
|
<pre><code class="language-text">input.front -> 1 <-> 2 <- input.back
|
|
|
|
|
|
|
|
|
|
list.front -> A <-> B <-> C <- list.back
|
|
|
|
|
^
|
|
|
|
|
cur
|
|
|
|
|
</code></pre>
|
|
|
|
|
<p>变成这样:</p>
|
|
|
|
|
<pre><code class="language-text">list.front -> A <-> 1 <-> 2 <-> B <-> C <- list.back
|
|
|
|
|
</code></pre>
|
|
|
|
|
<p>好的,让我们来写一下:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span> pub fn splice_before(&mut self, mut input: LinkedList<T>) {
|
|
|
|
|
unsafe {
|
|
|
|
|
if input.is_empty() {
|
|
|
|
|
// Input is empty, do nothing.
|
|
|
|
|
} else if let Some(cur) = self.cur {
|
|
|
|
|
if let Some(0) = self.index {
|
|
|
|
|
// We're appending to the front, see append to back
|
|
|
|
|
(*cur.as_ptr()).front = input.back.take();
|
|
|
|
|
(*input.back.unwrap().as_ptr()).back = Some(cur);
|
|
|
|
|
self.list.front = input.front.take();
|
|
|
|
|
|
|
|
|
|
// Index moves forward by input length
|
|
|
|
|
*self.index.as_mut().unwrap() += input.len;
|
|
|
|
|
self.list.len += input.len;
|
|
|
|
|
input.len = 0;
|
|
|
|
|
} else {
|
|
|
|
|
// General Case, no boundaries, just internal fixups
|
|
|
|
|
let prev = (*cur.as_ptr()).front.unwrap();
|
|
|
|
|
let in_front = input.front.take().unwrap();
|
|
|
|
|
let in_back = input.back.take().unwrap();
|
|
|
|
|
|
|
|
|
|
(*prev.as_ptr()).back = Some(in_front);
|
|
|
|
|
(*in_front.as_ptr()).front = Some(prev);
|
|
|
|
|
(*cur.as_ptr()).front = Some(in_back);
|
|
|
|
|
(*in_back.as_ptr()).back = Some(cur);
|
|
|
|
|
|
|
|
|
|
// Index moves forward by input length
|
|
|
|
|
*self.index.as_mut().unwrap() += input.len;
|
|
|
|
|
self.list.len += input.len;
|
|
|
|
|
input.len = 0;
|
|
|
|
|
}
|
|
|
|
|
} else if let Some(back) = self.list.back {
|
|
|
|
|
// We're on the ghost but non-empty, append to the back
|
|
|
|
|
// We can either `take` the input's pointers or `mem::forget`
|
|
|
|
|
// it. Using take is more responsible in case we do custom
|
|
|
|
|
// allocators or something that also needs to be cleaned up!
|
|
|
|
|
(*back.as_ptr()).back = input.front.take();
|
|
|
|
|
(*input.front.unwrap().as_ptr()).front = Some(back);
|
|
|
|
|
self.list.back = input.back.take();
|
|
|
|
|
self.list.len += input.len;
|
|
|
|
|
// Not necessary but Polite To Do
|
|
|
|
|
input.len = 0;
|
|
|
|
|
} else {
|
|
|
|
|
// We're empty, become the input, remain on the ghost
|
|
|
|
|
*self.list = input;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
|
|
<p>好吧,这个程序真的很可怕,现在真的感觉到 Option<NonNull> 的痛苦了。但我们可以做很多清理工作。首先,我们可以把这段代码拖到最后。</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>self.list.len += input.len;
|
|
|
|
|
input.len = 0;
|
|
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
|
|
<p>好了,现在在分支 "we're empty" 中有以下错误。所以我们应该使用 <code>swap</code>:</p>
|
|
|
|
|
<blockquote>
|
|
|
|
|
<p>Use of moved value: <code>input</code></p>
|
|
|
|
|
</blockquote>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>// We're empty, become the input, remain on the ghost
|
|
|
|
|
std::mem::swap(self.list, &mut input);
|
|
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
|
|
<p>在我反向思考下面这种情况时,我发现了这个 <code>unwrap</code> 有问题(因为 cur 的 front 在前面已经被设置为其它值了):</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>if let Some(0) = self.index {
|
|
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
let prev = (*cur.as_ptr()).front.unwrap();
|
|
|
|
|
}
|
|
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
|
|
<p>这行也是重复的,可以提升:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>*self.index.as_mut().unwrap() += input.len;
|
|
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
|
|
<p>好了,把上面的问题修改后得到这些:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>if input.is_empty() {
|
|
|
|
|
// Input is empty, do nothing.
|
|
|
|
|
} else if let Some(cur) = self.cur {
|
|
|
|
|
// Both lists are non-empty
|
|
|
|
|
if let Some(prev) = (*cur.as_ptr()).front {
|
|
|
|
|
// General Case, no boundaries, just internal fixups
|
|
|
|
|
let in_front = input.front.take().unwrap();
|
|
|
|
|
let in_back = input.back.take().unwrap();
|
|
|
|
|
|
|
|
|
|
(*prev.as_ptr()).back = Some(in_front);
|
|
|
|
|
(*in_front.as_ptr()).front = Some(prev);
|
|
|
|
|
(*cur.as_ptr()).front = Some(in_back);
|
|
|
|
|
(*in_back.as_ptr()).back = Some(cur);
|
|
|
|
|
} else {
|
|
|
|
|
// We're appending to the front, see append to back below
|
|
|
|
|
(*cur.as_ptr()).front = input.back.take();
|
|
|
|
|
(*input.back.unwrap().as_ptr()).back = Some(cur);
|
|
|
|
|
self.list.front = input.front.take();
|
|
|
|
|
}
|
|
|
|
|
// Index moves forward by input length
|
|
|
|
|
*self.index.as_mut().unwrap() += input.len;
|
|
|
|
|
} else if let Some(back) = self.list.back {
|
|
|
|
|
// We're on the ghost but non-empty, append to the back
|
|
|
|
|
// We can either `take` the input's pointers or `mem::forget`
|
|
|
|
|
// it. Using take is more responsible in case we do custom
|
|
|
|
|
// allocators or something that also needs to be cleaned up!
|
|
|
|
|
(*back.as_ptr()).back = input.front.take();
|
|
|
|
|
(*input.front.unwrap().as_ptr()).front = Some(back);
|
|
|
|
|
self.list.back = input.back.take();
|
|
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
// We're empty, become the input, remain on the ghost
|
|
|
|
|
std::mem::swap(self.list, &mut input);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
self.list.len += input.len;
|
|
|
|
|
// Not necessary but Polite To Do
|
|
|
|
|
input.len = 0;
|
|
|
|
|
|
|
|
|
|
// Input dropped here
|
|
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
|
|
<p>还是不对,下面的代码存在bug:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span> (*back.as_ptr()).back = input.front.take();
|
|
|
|
|
(*input.front.unwrap().as_ptr()).front = Some(back);
|
|
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
|
|
<p>我们使用 <code>take</code> 拿走了 input.front 的值,然后在下一行将其 <code>unwrap</code>!boom,panic!</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>// We can either `take` the input's pointers or `mem::forget`
|
|
|
|
|
// it. Using `take` is more responsible in case we ever do custom
|
|
|
|
|
// allocators or something that also needs to be cleaned up!
|
|
|
|
|
if input.is_empty() {
|
|
|
|
|
// Input is empty, do nothing.
|
|
|
|
|
} else if let Some(cur) = self.cur {
|
|
|
|
|
// Both lists are non-empty
|
|
|
|
|
let in_front = input.front.take().unwrap();
|
|
|
|
|
let in_back = input.back.take().unwrap();
|
|
|
|
|
|
|
|
|
|
if let Some(prev) = (*cur.as_ptr()).front {
|
|
|
|
|
// General Case, no boundaries, just internal fixups
|
|
|
|
|
(*prev.as_ptr()).back = Some(in_front);
|
|
|
|
|
(*in_front.as_ptr()).front = Some(prev);
|
|
|
|
|
(*cur.as_ptr()).front = Some(in_back);
|
|
|
|
|
(*in_back.as_ptr()).back = Some(cur);
|
|
|
|
|
} else {
|
|
|
|
|
// No prev, we're appending to the front
|
|
|
|
|
(*cur.as_ptr()).front = Some(in_back);
|
|
|
|
|
(*in_back.as_ptr()).back = Some(cur);
|
|
|
|
|
self.list.front = Some(in_front);
|
|
|
|
|
}
|
|
|
|
|
// Index moves forward by input length
|
|
|
|
|
*self.index.as_mut().unwrap() += input.len;
|
|
|
|
|
} else if let Some(back) = self.list.back {
|
|
|
|
|
// We're on the ghost but non-empty, append to the back
|
|
|
|
|
let in_front = input.front.take().unwrap();
|
|
|
|
|
let in_back = input.back.take().unwrap();
|
|
|
|
|
|
|
|
|
|
(*back.as_ptr()).back = Some(in_front);
|
|
|
|
|
(*in_front.as_ptr()).front = Some(back);
|
|
|
|
|
self.list.back = Some(in_back);
|
|
|
|
|
} else {
|
|
|
|
|
// We're empty, become the input, remain on the ghost
|
|
|
|
|
std::mem::swap(self.list, &mut input);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
self.list.len += input.len;
|
|
|
|
|
// Not necessary but Polite To Do
|
|
|
|
|
input.len = 0;
|
|
|
|
|
|
|
|
|
|
// Input dropped here
|
|
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
|
|
<p>总之,我已经筋疲力尽了,所以 <code>insert</code> 和 <code>remove</code> 以及所有其他应用程序接口就留给读者练习。
|
|
|
|
|
下面是 Cursor 的最终代码,我做对了吗?我只有在写下一章并测试这个怪东西时才能知道!</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>pub struct CursorMut<'a, T> {
|
|
|
|
|
list: &'a mut LinkedList<T>,
|
|
|
|
|
cur: Link<T>,
|
|
|
|
|
index: Option<usize>,
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
impl<T> LinkedList<T> {
|
|
|
|
|
pub fn cursor_mut(&mut self) -> CursorMut<T> {
|
|
|
|
|
CursorMut {
|
|
|
|
|
list: self,
|
|
|
|
|
cur: None,
|
|
|
|
|
index: None,
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
impl<'a, T> CursorMut<'a, T> {
|
|
|
|
|
pub fn index(&self) -> Option<usize> {
|
|
|
|
|
self.index
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pub fn move_next(&mut self) {
|
|
|
|
|
if let Some(cur) = self.cur {
|
|
|
|
|
unsafe {
|
|
|
|
|
// We're on a real element, go to its next (back)
|
|
|
|
|
self.cur = (*cur.as_ptr()).back;
|
|
|
|
|
if self.cur.is_some() {
|
|
|
|
|
*self.index.as_mut().unwrap() += 1;
|
|
|
|
|
} else {
|
|
|
|
|
// We just walked to the ghost, no more index
|
|
|
|
|
self.index = None;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else if !self.list.is_empty() {
|
|
|
|
|
// We're at the ghost, and there is a real front, so move to it!
|
|
|
|
|
self.cur = self.list.front;
|
|
|
|
|
self.index = Some(0)
|
|
|
|
|
} else {
|
|
|
|
|
// We're at the ghost, but that's the only element... do nothing.
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pub fn move_prev(&mut self) {
|
|
|
|
|
if let Some(cur) = self.cur {
|
|
|
|
|
unsafe {
|
|
|
|
|
// We're on a real element, go to its previous (front)
|
|
|
|
|
self.cur = (*cur.as_ptr()).front;
|
|
|
|
|
if self.cur.is_some() {
|
|
|
|
|
*self.index.as_mut().unwrap() -= 1;
|
|
|
|
|
} else {
|
|
|
|
|
// We just walked to the ghost, no more index
|
|
|
|
|
self.index = None;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else if !self.list.is_empty() {
|
|
|
|
|
// We're at the ghost, and there is a real back, so move to it!
|
|
|
|
|
self.cur = self.list.back;
|
|
|
|
|
self.index = Some(self.list.len - 1)
|
|
|
|
|
} else {
|
|
|
|
|
// We're at the ghost, but that's the only element... do nothing.
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pub fn current(&mut self) -> Option<&mut T> {
|
|
|
|
|
unsafe {
|
|
|
|
|
self.cur.map(|node| &mut (*node.as_ptr()).elem)
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pub fn peek_next(&mut self) -> Option<&mut T> {
|
|
|
|
|
unsafe {
|
|
|
|
|
self.cur
|
|
|
|
|
.and_then(|node| (*node.as_ptr()).back)
|
|
|
|
|
.map(|node| &mut (*node.as_ptr()).elem)
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pub fn peek_prev(&mut self) -> Option<&mut T> {
|
|
|
|
|
unsafe {
|
|
|
|
|
self.cur
|
|
|
|
|
.and_then(|node| (*node.as_ptr()).front)
|
|
|
|
|
.map(|node| &mut (*node.as_ptr()).elem)
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pub fn split_before(&mut self) -> LinkedList<T> {
|
|
|
|
|
// We have this:
|
|
|
|
|
//
|
|
|
|
|
// list.front -> A <-> B <-> C <-> D <- list.back
|
|
|
|
|
// ^
|
|
|
|
|
// cur
|
|
|
|
|
//
|
|
|
|
|
//
|
|
|
|
|
// And we want to produce this:
|
|
|
|
|
//
|
|
|
|
|
// list.front -> C <-> D <- list.back
|
|
|
|
|
// ^
|
|
|
|
|
// cur
|
|
|
|
|
//
|
|
|
|
|
//
|
|
|
|
|
// return.front -> A <-> B <- return.back
|
|
|
|
|
//
|
|
|
|
|
if let Some(cur) = self.cur {
|
|
|
|
|
// We are pointing at a real element, so the list is non-empty.
|
|
|
|
|
unsafe {
|
|
|
|
|
// Current state
|
|
|
|
|
let old_len = self.list.len;
|
|
|
|
|
let old_idx = self.index.unwrap();
|
|
|
|
|
let prev = (*cur.as_ptr()).front;
|
|
|
|
|
|
|
|
|
|
// What self will become
|
|
|
|
|
let new_len = old_len - old_idx;
|
|
|
|
|
let new_front = self.cur;
|
|
|
|
|
let new_back = self.list.back;
|
|
|
|
|
let new_idx = Some(0);
|
|
|
|
|
|
|
|
|
|
// What the output will become
|
|
|
|
|
let output_len = old_len - new_len;
|
|
|
|
|
let output_front = self.list.front;
|
|
|
|
|
let output_back = prev;
|
|
|
|
|
|
|
|
|
|
// Break the links between cur and prev
|
|
|
|
|
if let Some(prev) = prev {
|
|
|
|
|
(*cur.as_ptr()).front = None;
|
|
|
|
|
(*prev.as_ptr()).back = None;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Produce the result:
|
|
|
|
|
self.list.len = new_len;
|
|
|
|
|
self.list.front = new_front;
|
|
|
|
|
self.list.back = new_back;
|
|
|
|
|
self.index = new_idx;
|
|
|
|
|
|
|
|
|
|
LinkedList {
|
|
|
|
|
front: output_front,
|
|
|
|
|
back: output_back,
|
|
|
|
|
len: output_len,
|
|
|
|
|
_boo: PhantomData,
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
// We're at the ghost, just replace our list with an empty one.
|
|
|
|
|
// No other state needs to be changed.
|
|
|
|
|
std::mem::replace(self.list, LinkedList::new())
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pub fn split_after(&mut self) -> LinkedList<T> {
|
|
|
|
|
// We have this:
|
|
|
|
|
//
|
|
|
|
|
// list.front -> A <-> B <-> C <-> D <- list.back
|
|
|
|
|
// ^
|
|
|
|
|
// cur
|
|
|
|
|
//
|
|
|
|
|
//
|
|
|
|
|
// And we want to produce this:
|
|
|
|
|
//
|
|
|
|
|
// list.front -> A <-> B <- list.back
|
|
|
|
|
// ^
|
|
|
|
|
// cur
|
|
|
|
|
//
|
|
|
|
|
//
|
|
|
|
|
// return.front -> C <-> D <- return.back
|
|
|
|
|
//
|
|
|
|
|
if let Some(cur) = self.cur {
|
|
|
|
|
// We are pointing at a real element, so the list is non-empty.
|
|
|
|
|
unsafe {
|
|
|
|
|
// Current state
|
|
|
|
|
let old_len = self.list.len;
|
|
|
|
|
let old_idx = self.index.unwrap();
|
|
|
|
|
let next = (*cur.as_ptr()).back;
|
|
|
|
|
|
|
|
|
|
// What self will become
|
|
|
|
|
let new_len = old_idx + 1;
|
|
|
|
|
let new_back = self.cur;
|
|
|
|
|
let new_front = self.list.front;
|
|
|
|
|
let new_idx = Some(old_idx);
|
|
|
|
|
|
|
|
|
|
// What the output will become
|
|
|
|
|
let output_len = old_len - new_len;
|
|
|
|
|
let output_front = next;
|
|
|
|
|
let output_back = self.list.back;
|
|
|
|
|
|
|
|
|
|
// Break the links between cur and next
|
|
|
|
|
if let Some(next) = next {
|
|
|
|
|
(*cur.as_ptr()).back = None;
|
|
|
|
|
(*next.as_ptr()).front = None;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Produce the result:
|
|
|
|
|
self.list.len = new_len;
|
|
|
|
|
self.list.front = new_front;
|
|
|
|
|
self.list.back = new_back;
|
|
|
|
|
self.index = new_idx;
|
|
|
|
|
|
|
|
|
|
LinkedList {
|
|
|
|
|
front: output_front,
|
|
|
|
|
back: output_back,
|
|
|
|
|
len: output_len,
|
|
|
|
|
_boo: PhantomData,
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
// We're at the ghost, just replace our list with an empty one.
|
|
|
|
|
// No other state needs to be changed.
|
|
|
|
|
std::mem::replace(self.list, LinkedList::new())
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pub fn splice_before(&mut self, mut input: LinkedList<T>) {
|
|
|
|
|
// We have this:
|
|
|
|
|
//
|
|
|
|
|
// input.front -> 1 <-> 2 <- input.back
|
|
|
|
|
//
|
|
|
|
|
// list.front -> A <-> B <-> C <- list.back
|
|
|
|
|
// ^
|
|
|
|
|
// cur
|
|
|
|
|
//
|
|
|
|
|
//
|
|
|
|
|
// Becoming this:
|
|
|
|
|
//
|
|
|
|
|
// list.front -> A <-> 1 <-> 2 <-> B <-> C <- list.back
|
|
|
|
|
// ^
|
|
|
|
|
// cur
|
|
|
|
|
//
|
|
|
|
|
unsafe {
|
|
|
|
|
// We can either `take` the input's pointers or `mem::forget`
|
|
|
|
|
// it. Using `take` is more responsible in case we ever do custom
|
|
|
|
|
// allocators or something that also needs to be cleaned up!
|
|
|
|
|
if input.is_empty() {
|
|
|
|
|
// Input is empty, do nothing.
|
|
|
|
|
} else if let Some(cur) = self.cur {
|
|
|
|
|
// Both lists are non-empty
|
|
|
|
|
let in_front = input.front.take().unwrap();
|
|
|
|
|
let in_back = input.back.take().unwrap();
|
|
|
|
|
|
|
|
|
|
if let Some(prev) = (*cur.as_ptr()).front {
|
|
|
|
|
// General Case, no boundaries, just internal fixups
|
|
|
|
|
(*prev.as_ptr()).back = Some(in_front);
|
|
|
|
|
(*in_front.as_ptr()).front = Some(prev);
|
|
|
|
|
(*cur.as_ptr()).front = Some(in_back);
|
|
|
|
|
(*in_back.as_ptr()).back = Some(cur);
|
|
|
|
|
} else {
|
|
|
|
|
// No prev, we're appending to the front
|
|
|
|
|
(*cur.as_ptr()).front = Some(in_back);
|
|
|
|
|
(*in_back.as_ptr()).back = Some(cur);
|
|
|
|
|
self.list.front = Some(in_front);
|
|
|
|
|
}
|
|
|
|
|
// Index moves forward by input length
|
|
|
|
|
*self.index.as_mut().unwrap() += input.len;
|
|
|
|
|
} else if let Some(back) = self.list.back {
|
|
|
|
|
// We're on the ghost but non-empty, append to the back
|
|
|
|
|
let in_front = input.front.take().unwrap();
|
|
|
|
|
let in_back = input.back.take().unwrap();
|
|
|
|
|
|
|
|
|
|
(*back.as_ptr()).back = Some(in_front);
|
|
|
|
|
(*in_front.as_ptr()).front = Some(back);
|
|
|
|
|
self.list.back = Some(in_back);
|
|
|
|
|
} else {
|
|
|
|
|
// We're empty, become the input, remain on the ghost
|
|
|
|
|
std::mem::swap(self.list, &mut input);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
self.list.len += input.len;
|
|
|
|
|
// Not necessary but Polite To Do
|
|
|
|
|
input.len = 0;
|
|
|
|
|
|
|
|
|
|
// Input dropped here
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pub fn splice_after(&mut self, mut input: LinkedList<T>) {
|
|
|
|
|
// We have this:
|
|
|
|
|
//
|
|
|
|
|
// input.front -> 1 <-> 2 <- input.back
|
|
|
|
|
//
|
|
|
|
|
// list.front -> A <-> B <-> C <- list.back
|
|
|
|
|
// ^
|
|
|
|
|
// cur
|
|
|
|
|
//
|
|
|
|
|
//
|
|
|
|
|
// Becoming this:
|
|
|
|
|
//
|
|
|
|
|
// list.front -> A <-> B <-> 1 <-> 2 <-> C <- list.back
|
|
|
|
|
// ^
|
|
|
|
|
// cur
|
|
|
|
|
//
|
|
|
|
|
unsafe {
|
|
|
|
|
// We can either `take` the input's pointers or `mem::forget`
|
|
|
|
|
// it. Using `take` is more responsible in case we ever do custom
|
|
|
|
|
// allocators or something that also needs to be cleaned up!
|
|
|
|
|
if input.is_empty() {
|
|
|
|
|
// Input is empty, do nothing.
|
|
|
|
|
} else if let Some(cur) = self.cur {
|
|
|
|
|
// Both lists are non-empty
|
|
|
|
|
let in_front = input.front.take().unwrap();
|
|
|
|
|
let in_back = input.back.take().unwrap();
|
|
|
|
|
|
|
|
|
|
if let Some(next) = (*cur.as_ptr()).back {
|
|
|
|
|
// General Case, no boundaries, just internal fixups
|
|
|
|
|
(*next.as_ptr()).front = Some(in_back);
|
|
|
|
|
(*in_back.as_ptr()).back = Some(next);
|
|
|
|
|
(*cur.as_ptr()).back = Some(in_front);
|
|
|
|
|
(*in_front.as_ptr()).front = Some(cur);
|
|
|
|
|
} else {
|
|
|
|
|
// No next, we're appending to the back
|
|
|
|
|
(*cur.as_ptr()).back = Some(in_front);
|
|
|
|
|
(*in_front.as_ptr()).front = Some(cur);
|
|
|
|
|
self.list.back = Some(in_back);
|
|
|
|
|
}
|
|
|
|
|
// Index doesn't change
|
|
|
|
|
} else if let Some(front) = self.list.front {
|
|
|
|
|
// We're on the ghost but non-empty, append to the front
|
|
|
|
|
let in_front = input.front.take().unwrap();
|
|
|
|
|
let in_back = input.back.take().unwrap();
|
|
|
|
|
|
|
|
|
|
(*front.as_ptr()).front = Some(in_back);
|
|
|
|
|
(*in_back.as_ptr()).back = Some(front);
|
|
|
|
|
self.list.front = Some(in_front);
|
|
|
|
|
} else {
|
|
|
|
|
// We're empty, become the input, remain on the ghost
|
|
|
|
|
std::mem::swap(self.list, &mut input);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
self.list.len += input.len;
|
|
|
|
|
// Not necessary but Polite To Do
|
|
|
|
|
input.len = 0;
|
|
|
|
|
|
|
|
|
|
// Input dropped here
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
|
|
|
|
|
|
|
<div id="giscus-container"></div>
|
|
|
|
|
</main>
|
|
|
|
|
|
|
|
|
|
<nav class="nav-wrapper" aria-label="Page navigation">
|
|
|
|
|
<!-- Mobile navigation buttons -->
|
|
|
|
|
<a rel="prev" href="../../too-many-lists/production-unsafe-deque/send-sync-and-compile-tests.html" class="mobile-nav-chapters previous" title="Previous chapter" aria-label="Previous chapter" aria-keyshortcuts="Left">
|
|
|
|
|
<i class="fa fa-angle-left"></i>
|
|
|
|
|
</a>
|
|
|
|
|
|
|
|
|
|
<a rel="next prefetch" href="../../too-many-lists/production-unsafe-deque/testing-cursors.html" class="mobile-nav-chapters next" title="Next chapter" aria-label="Next chapter" aria-keyshortcuts="Right">
|
|
|
|
|
<i class="fa fa-angle-right"></i>
|
|
|
|
|
</a>
|
|
|
|
|
|
|
|
|
|
<div style="clear: both"></div>
|
|
|
|
|
</nav>
|
|
|
|
|
</div>
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<nav class="nav-wide-wrapper" aria-label="Page navigation">
|
|
|
|
|
<a rel="prev" href="../../too-many-lists/production-unsafe-deque/send-sync-and-compile-tests.html" class="nav-chapters previous" title="Previous chapter" aria-label="Previous chapter" aria-keyshortcuts="Left">
|
|
|
|
|
<i class="fa fa-angle-left"></i>
|
|
|
|
|
</a>
|
|
|
|
|
|
|
|
|
|
<a rel="next prefetch" href="../../too-many-lists/production-unsafe-deque/testing-cursors.html" class="nav-chapters next" title="Next chapter" aria-label="Next chapter" aria-keyshortcuts="Right">
|
|
|
|
|
<i class="fa fa-angle-right"></i>
|
|
|
|
|
</a>
|
|
|
|
|
</nav>
|
|
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<script>
|
|
|
|
|
window.playground_copyable = true;
|
|
|
|
|
</script>
|
|
|
|
|
|
|
|
|
|
<script src="../../ace.js"></script>
|
|
|
|
|
<script src="../../editor.js"></script>
|
|
|
|
|
<script src="../../mode-rust.js"></script>
|
|
|
|
|
<script src="../../theme-dawn.js"></script>
|
|
|
|
|
<script src="../../theme-tomorrow_night.js"></script>
|
|
|
|
|
|
|
|
|
|
<script src="../../elasticlunr.min.js"></script>
|
|
|
|
|
<script src="../../mark.min.js"></script>
|
|
|
|
|
<script src="../../searcher.js"></script>
|
|
|
|
|
|
|
|
|
|
<script src="../../clipboard.min.js"></script>
|
|
|
|
|
<script src="../../highlight.js"></script>
|
|
|
|
|
<script src="../../book.js"></script>
|
|
|
|
|
|
|
|
|
|
<script type="text/javascript" charset="utf-8">
|
|
|
|
|
var pagePath = "too-many-lists/production-unsafe-deque/implementing-cursors.md"
|
|
|
|
|
</script>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<!-- Custom JS scripts -->
|
|
|
|
|
<script src="../../assets/custom.js"></script>
|
|
|
|
|
<script src="../../assets/bigPicture.js"></script>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
</body>
|
|
|
|
|
</html>
|