mirror of https://github.com/sunface/rust-course
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# 线程
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### 生成一个临时性的线程
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下面例子用到了 [crossbeam](cookbook/cocurrency/intro.md) 包,它提供了非常实用的、用于并发和并行编程的数据结构和函数。
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[Scope::spawn](https://docs.rs/crossbeam/*/crossbeam/thread/struct.Scope.html#method.spawn) 会生成一个被限定了作用域的线程,该线程最大的特点就是:它会在传给 [crossbeam::scope](https://docs.rs/crossbeam/0.8.1/crossbeam/fn.scope.html) 的闭包函数返回前先行结束。得益于这个特点,子线程的创建使用就像是本地闭包函数调用,因此生成的线程内部可以使用外部环境中的变量!
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```rust,editable
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fn main() {
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let arr = &[1, 25, -4, 10];
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let max = find_max(arr);
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assert_eq!(max, Some(25));
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}
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// 将数组分成两个部分,并使用新的线程对它们进行处理
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fn find_max(arr: &[i32]) -> Option<i32> {
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const THRESHOLD: usize = 2;
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if arr.len() <= THRESHOLD {
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return arr.iter().cloned().max();
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}
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let mid = arr.len() / 2;
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let (left, right) = arr.split_at(mid);
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crossbeam::scope(|s| {
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let thread_l = s.spawn(|_| find_max(left));
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let thread_r = s.spawn(|_| find_max(right));
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let max_l = thread_l.join().unwrap()?;
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let max_r = thread_r.join().unwrap()?;
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Some(max_l.max(max_r))
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}).unwrap()
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}
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```
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### 创建并行流水线
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下面我们使用 [crossbeam](https://docs.rs/crossbeam/latest/crossbeam/) 和 [crossbeam-channel](https://docs.rs/crossbeam-channel/*/crossbeam_channel/index.html) 来创建一个并行流水线:流水线的两端分别是数据源和数据下沉( sink ),在流水线中间,有两个工作线程会从源头接收数据,对数据进行并行处理,最后将数据下沉。
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- 消息通道( channel )是 [crossbeam_channel::bounded](https://docs.rs/crossbeam-channel/0.5.4/crossbeam_channel/fn.bounded.html),它只能缓存一条消息。当缓存满后,发送者继续调用 [crossbeam_channel::Sender::send] 发送消息时会阻塞,直到一个工作线程( 消费者 ) 拿走这条消息
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- 消费者获取消息时先到先得的策略,因此两个工作线程只有一个能取到消息,保证消息不会被重复消费、处理
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- 通过迭代器 [crossbeam_channel::Receiver::iter](https://docs.rs/crossbeam-channel/*/crossbeam_channel/struct.Receiver.html#method.iter) 读取消息会阻塞当前线程,直到新消息的到来或 channel 关闭
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- channel 只有在所有的发送者或消费者关闭后,才能被关闭。而其中一个消费者 `rcv2` 处于阻塞读取状态,无比被关闭,因此我们必须要关闭所有发送者: `drop(snd1);` `drop(snd2)` ,这样 channel 关闭后,主线程的 `rcv2` 才能从阻塞状态退出,最后整个程序结束。大家还是迷惑的话,可以看看这篇[文章](https://course.rs/practice/pitfalls/main-with-channel-blocked.html)。
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```rust,editable
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extern crate crossbeam;
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extern crate crossbeam_channel;
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use std::thread;
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use std::time::Duration;
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use crossbeam_channel::bounded;
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fn main() {
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let (snd1, rcv1) = bounded(1);
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let (snd2, rcv2) = bounded(1);
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let n_msgs = 4;
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let n_workers = 2;
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crossbeam::scope(|s| {
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// 生产者线程
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s.spawn(|_| {
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for i in 0..n_msgs {
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snd1.send(i).unwrap();
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println!("Source sent {}", i);
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}
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// 关闭其中一个发送者 snd1
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// 该关闭操作对于结束最后的循环是必须的
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drop(snd1);
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});
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// 通过两个线程并行处理
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for _ in 0..n_workers {
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// 从数据源接收数据,然后发送到下沉端
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let (sendr, recvr) = (snd2.clone(), rcv1.clone());
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// 生成单独的工作线程
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s.spawn(move |_| {
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thread::sleep(Duration::from_millis(500));
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// 等待通道的关闭
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for msg in recvr.iter() {
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println!("Worker {:?} received {}.",
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thread::current().id(), msg);
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sendr.send(msg * 2).unwrap();
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}
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});
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}
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// 关闭通道,如果不关闭,下沉端将永远无法结束循环
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drop(snd2);
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// 下沉端
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for msg in rcv2.iter() {
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println!("Sink received {}", msg);
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}
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}).unwrap();
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}
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```
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### 线程间传递数据
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下面我们来看看 [crossbeam-channel](https://docs.rs/crossbeam-channel/*/crossbeam_channel/index.html) 的单生产者单消费者( SPSC ) 使用场景。
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```rust,editable
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use std::{thread, time};
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use crossbeam_channel::unbounded;
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fn main() {
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// unbounded 意味着 channel 可以存储任意多的消息
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let (snd, rcv) = unbounded();
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let n_msgs = 5;
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crossbeam::scope(|s| {
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s.spawn(|_| {
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for i in 0..n_msgs {
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snd.send(i).unwrap();
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thread::sleep(time::Duration::from_millis(100));
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}
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});
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}).unwrap();
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for _ in 0..n_msgs {
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let msg = rcv.recv().unwrap();
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println!("Received {}", msg);
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}
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}
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```
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### 维护全局可变的状态
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[lazy_static]() 会创建一个全局的静态引用( static ref ),该引用使用了 `Mutex` 以支持可变性,因此我们可以在代码中对其进行修改。`Mutex` 能保证该全局状态同时只能被一个线程所访问。
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```rust,editable
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use error_chain::error_chain;
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use lazy_static::lazy_static;
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use std::sync::Mutex;
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error_chain!{ }
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lazy_static! {
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static ref FRUIT: Mutex<Vec<String>> = Mutex::new(Vec::new());
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}
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fn insert(fruit: &str) -> Result<()> {
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let mut db = FRUIT.lock().map_err(|_| "Failed to acquire MutexGuard")?;
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db.push(fruit.to_string());
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Ok(())
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}
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fn main() -> Result<()> {
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insert("apple")?;
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insert("orange")?;
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insert("peach")?;
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{
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let db = FRUIT.lock().map_err(|_| "Failed to acquire MutexGuard")?;
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db.iter().enumerate().for_each(|(i, item)| println!("{}: {}", i, item));
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}
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insert("grape")?;
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Ok(())
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}
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```
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### 并行计算 iso 文件的 SHA256
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下面的示例将为当前目录中的每一个 .iso 文件都计算一个 SHA256 sum。其中线程池中会初始化和 CPU 核心数一致的线程数,其中核心数是通过 [num_cpus::get](https://docs.rs/num_cpus/*/num_cpus/fn.get.html) 函数获取。
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`Walkdir::new` 可以遍历当前的目录,然后调用 `execute` 来执行读操作和 SHA256 哈希计算。
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```rust,editable
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use walkdir::WalkDir;
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use std::fs::File;
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use std::io::{BufReader, Read, Error};
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use std::path::Path;
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use threadpool::ThreadPool;
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use std::sync::mpsc::channel;
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use ring::digest::{Context, Digest, SHA256};
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// Verify the iso extension
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fn is_iso(entry: &Path) -> bool {
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match entry.extension() {
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Some(e) if e.to_string_lossy().to_lowercase() == "iso" => true,
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_ => false,
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}
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}
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fn compute_digest<P: AsRef<Path>>(filepath: P) -> Result<(Digest, P), Error> {
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let mut buf_reader = BufReader::new(File::open(&filepath)?);
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let mut context = Context::new(&SHA256);
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let mut buffer = [0; 1024];
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loop {
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let count = buf_reader.read(&mut buffer)?;
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if count == 0 {
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break;
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}
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context.update(&buffer[..count]);
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}
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Ok((context.finish(), filepath))
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}
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fn main() -> Result<(), Error> {
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let pool = ThreadPool::new(num_cpus::get());
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let (tx, rx) = channel();
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for entry in WalkDir::new("/home/user/Downloads")
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.follow_links(true)
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.into_iter()
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.filter_map(|e| e.ok())
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.filter(|e| !e.path().is_dir() && is_iso(e.path())) {
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let path = entry.path().to_owned();
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let tx = tx.clone();
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pool.execute(move || {
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let digest = compute_digest(path);
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tx.send(digest).expect("Could not send data!");
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});
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}
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drop(tx);
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for t in rx.iter() {
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let (sha, path) = t?;
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println!("{:?} {:?}", sha, path);
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}
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Ok(())
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}
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```
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### 使用线程池来绘制分形
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下面例子中将基于 [Julia Set]() 来绘制一个分形图片,其中使用到了线程池来做分布式计算。
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<img src="https://cloud.githubusercontent.com/assets/221000/26546700/9be34e80-446b-11e7-81dc-dd9871614ea1.png" />
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```rust,edtiable
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# use error_chain::error_chain;
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use std::sync::mpsc::{channel, RecvError};
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use threadpool::ThreadPool;
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use num::complex::Complex;
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use image::{ImageBuffer, Pixel, Rgb};
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#
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# error_chain! {
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# foreign_links {
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# MpscRecv(RecvError);
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# Io(std::io::Error);
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# }
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# }
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#
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# // Function converting intensity values to RGB
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# // Based on http://www.efg2.com/Lab/ScienceAndEngineering/Spectra.htm
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# fn wavelength_to_rgb(wavelength: u32) -> Rgb<u8> {
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# let wave = wavelength as f32;
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#
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# let (r, g, b) = match wavelength {
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# 380..=439 => ((440. - wave) / (440. - 380.), 0.0, 1.0),
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# 440..=489 => (0.0, (wave - 440.) / (490. - 440.), 1.0),
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# 490..=509 => (0.0, 1.0, (510. - wave) / (510. - 490.)),
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# 510..=579 => ((wave - 510.) / (580. - 510.), 1.0, 0.0),
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# 580..=644 => (1.0, (645. - wave) / (645. - 580.), 0.0),
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# 645..=780 => (1.0, 0.0, 0.0),
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# _ => (0.0, 0.0, 0.0),
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# };
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#
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# let factor = match wavelength {
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# 380..=419 => 0.3 + 0.7 * (wave - 380.) / (420. - 380.),
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# 701..=780 => 0.3 + 0.7 * (780. - wave) / (780. - 700.),
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# _ => 1.0,
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# };
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#
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# let (r, g, b) = (normalize(r, factor), normalize(g, factor), normalize(b, factor));
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# Rgb::from_channels(r, g, b, 0)
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# }
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#
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# // Maps Julia set distance estimation to intensity values
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# fn julia(c: Complex<f32>, x: u32, y: u32, width: u32, height: u32, max_iter: u32) -> u32 {
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# let width = width as f32;
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# let height = height as f32;
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#
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# let mut z = Complex {
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# // scale and translate the point to image coordinates
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# re: 3.0 * (x as f32 - 0.5 * width) / width,
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# im: 2.0 * (y as f32 - 0.5 * height) / height,
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# };
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#
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# let mut i = 0;
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# for t in 0..max_iter {
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# if z.norm() >= 2.0 {
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# break;
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# }
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# z = z * z + c;
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# i = t;
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# }
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# i
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# }
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#
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# // Normalizes color intensity values within RGB range
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# fn normalize(color: f32, factor: f32) -> u8 {
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# ((color * factor).powf(0.8) * 255.) as u8
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# }
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fn main() -> Result<()> {
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let (width, height) = (1920, 1080);
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// 为指定宽高的输出图片分配内存
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let mut img = ImageBuffer::new(width, height);
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let iterations = 300;
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let c = Complex::new(-0.8, 0.156);
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let pool = ThreadPool::new(num_cpus::get());
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let (tx, rx) = channel();
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for y in 0..height {
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let tx = tx.clone();
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// execute 将每个像素作为单独的作业接收
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pool.execute(move || for x in 0..width {
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let i = julia(c, x, y, width, height, iterations);
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let pixel = wavelength_to_rgb(380 + i * 400 / iterations);
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tx.send((x, y, pixel)).expect("Could not send data!");
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});
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}
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for _ in 0..(width * height) {
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let (x, y, pixel) = rx.recv()?;
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// 使用数据来设置像素的颜色
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img.put_pixel(x, y, pixel);
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}
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// 输出图片内容到指定文件中
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let _ = img.save("output.png")?;
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Ok(())
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}
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```
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@ -1,3 +0,0 @@
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## 压缩
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我们会对常用的压缩方法进行介绍,例如 `tar`, `gzip`, `lz4` 等。
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Reference in new issue