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<ol class="chapter"><li class="chapter-item affix "><a href="../../about-book.html">关于本书</a></li><li class="chapter-item affix "><a href="../../into-rust.html">进入 Rust 编程世界</a></li><li class="chapter-item affix "><a href="../../first-try/sth-you-should-not-do.html">避免从入门到放弃</a></li><li class="chapter-item affix "><a href="../../community.html">社区和锈书</a></li><li class="spacer"></li><li class="chapter-item affix "><a href="../../some-thoughts.html">Xobserve: 一切皆可观测</a></li><li class="chapter-item affix "><a href="../../beat-ai.html">BeatAI: 工程师 AI 入门圣经</a></li><li class="chapter-item affix "><li class="part-title">Rust 语言基础学习</li><li class="spacer"></li><li class="chapter-item "><a href="../../first-try/intro.html"><strong aria-hidden="true">1.</strong> 寻找牛刀,以便小试</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../first-try/installation.html"><strong aria-hidden="true">1.1.</strong> 安装 Rust 环境</a></li><li class="chapter-item "><a href="../../first-try/editor.html"><strong aria-hidden="true">1.2.</strong> 墙推 VSCode!</a></li><li class="chapter-item "><a href="../../first-try/cargo.html"><strong aria-hidden="true">1.3.</strong> 认识 Cargo</a></li><li class="chapter-item "><a href="../../first-try/hello-world.html"><strong aria-hidden="true">1.4.</strong> 不仅仅是 Hello world</a></li><li class="chapter-item "><a href="../../first-try/slowly-downloading.html"><strong aria-hidden="true">1.5.</strong> 下载依赖太慢了?</a></li></ol></li><li class="chapter-item "><a href="../../basic/intro.html"><strong aria-hidden="true">2.</strong> Rust 基础入门</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/variable.html"><strong aria-hidden="true">2.1.</strong> 变量绑定与解构</a></li><li class="chapter-item "><a href="../../basic/base-type/index.html"><strong aria-hidden="true">2.2.</strong> 基本类型</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/base-type/numbers.html"><strong aria-hidden="true">2.2.1.</strong> 数值类型</a></li><li class="chapter-item "><a href="../../basic/base-type/char-bool.html"><strong aria-hidden="true">2.2.2.</strong> 字符、布尔、单元类型</a></li><li class="chapter-item "><a href="../../basic/base-type/statement-expression.html"><strong aria-hidden="true">2.2.3.</strong> 语句与表达式</a></li><li class="chapter-item "><a href="../../basic/base-type/function.html"><strong aria-hidden="true">2.2.4.</strong> 函数</a></li></ol></li><li class="chapter-item "><a href="../../basic/ownership/index.html"><strong aria-hidden="true">2.3.</strong> 所有权和借用</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/ownership/ownership.html"><strong aria-hidden="true">2.3.1.</strong> 所有权</a></li><li class="chapter-item "><a href="../../basic/ownership/borrowing.html"><strong aria-hidden="true">2.3.2.</strong> 引用与借用</a></li></ol></li><li class="chapter-item "><a href="../../basic/compound-type/intro.html"><strong aria-hidden="true">2.4.</strong> 复合类型</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/compound-type/string-slice.html"><strong aria-hidden="true">2.4.1.</strong> 字符串与切片</a></li><li class="chapter-item "><a href="../../basic/compound-type/tuple.html"><strong aria-hidden="true">2.4.2.</strong> 元组</a></li><li class="chapter-item "><a href="../../basic/compound-type/struct.html"><strong aria-hidden="true">2.4.3.</strong> 结构体</a></li><li class="chapter-item "><a href="../../basic/compound-type/enum.html"><strong aria-hidden="true">2.4.4.</strong> 枚举</a></li><li class="chapter-item "><a href="../../basic/compound-type/array.html"><strong aria-hidden="true">2.4.5.</strong> 数组</a></li></ol></li><li class="chapter-item "><a href="../../basic/flow-control.html"><strong aria-hidden="true">2.5.</strong> 流程控制</a></li><li class="chapter-item "><a href="../../basic/match-pattern/intro.html"><strong aria-hidden="true">2.6.</strong> 模式匹配</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/match-pattern/match-if-let.html"><strong aria-hidden="true">2.6.1.</strong> match 和 if let</a></li><li class="chapter-item "><a href="../../basic/match-pattern/option.html"><strong aria-hidden="true">2.6.2.</strong> 解构 Option</a></li><li class="chapter-item "><a href="../../basic/match-pattern/pattern-match.html"><strong aria-hidden="true">2.6.3.</strong> 模式适用场景</a></li><li class="chapter-item "><a href="../../basic/match-pattern/all-patterns.html"><strong aria-hidden="true">2.6.4.</strong> 全模式列表</a></li></ol></li><li class="chapter-item "><a href="../../basic/method.html"><strong aria-hidden="true">2.7.</strong> 方法 Method</a></li><li class="chapter-item "><a href="../../basic/trait/intro.html"><strong aria-hidden="true">2.8.</strong> 泛型和特征</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/trait/generic.html"><strong aria-hidden="true">2.8.1.</strong> 泛型 Generics</a></li><li class="chapter-item "><a href="../../basic/trait/trait.html"><strong aria-hidden="true">2.8.2.</strong> 特征 Trait</a></li><li class="chapter-item "><a href="../../basic/trait/trait-object.html"><strong aria-hidden="true">2.8.3.</strong> 特征对象</a></li><li class="chapter-item "><a href="../../basic/trait/advance-trait.html"><strong aria-hidden="true">2.8.4.</strong> 进一步深入特征</a></li></ol></li><li class="chapter-item "><a href="../../basic/collections/intro.html"><strong aria-hidden="true">2.9.</strong> 集合类型</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/collections/vector.html"><strong aria-hidden="true">2.9.1.</strong> 动态数组 Vector</a></li><li class="chapter-item "><a href="../../basic/collections/hashmap.html"><strong aria-hidden="true">2.9.2.</strong> KV 存储 HashMap</a></li></ol></li><li class="chapter-item "><a href="../../basic/lifetime.html"><strong aria-hidden="true">2.10.</strong> 认识生命周期</a></li><li class="chapter-item "><a href="../../basic/result-error/intro.html"><strong aria-hidden="true">2.11.</strong> 返回值和错误处理</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/result-error/panic.html"><strong aria-hidden="true">2.11.1.</strong> panic! 深入剖析</a></li><li class="chapter-item "><a href="../../basic/result-error/result.html"><strong aria-hidden="true">2.11.2.</strong> 返回值 Result 和?</a></li></ol></li><li class="chapter-item "><a href="../../basic/crate-module/intro.html"><strong aria-hidden="true">2.12.</strong> 包和模块</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/crate-module/crate.html"><strong aria-hidden="true">2.12.1.</strong> 包 Crate</a></li><li class="chapter-item "><a href="../../basic/crate-module/module.html"><strong aria-hidden="true">2.12.2.</strong> 模块 Module</a></li><li class="chapter-item "><a href="../../basic/crate-module/use.html"><strong aria-hidden="true">2.12.3.</strong> 使用 use 引入模块及受限可见性</a></li></ol></li><li class="chapter-item "><a href="../../basic/comment.html"><strong aria-hidden="true">2.13.</strong> 注释和文档</a></li><li class="chapter-item "><a href="../../basic/formatted-output.html"><strong aria-hidden="true">2.14.</strong> 格式化输出</a></li></ol></li><li class="chapter-item "><a href="../../basic-practice/intro.html"><strong aria-hidden="true">3.</strong> 入门实战:文件搜索工具</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic-practice/base-features.html"><strong aria-hidden="true">3.1.</strong> 基本功能</a></li><li class="chapter-item "><a href="../../basic-practice/refactoring.html"><strong aria-hidden="true">3.2.</strong> 增加模块化和错误处理</a></li><li class="chapter-item "><a href="../../basic-practice/tests.html"><strong aria-hidden="true">3.3.</strong> 测试驱动开发</a></li><li class="chapter-item "><a href="../../basic-practice/envs.html"><strong aria-hidden="true">3.4.</strong> 使用环境变量</a></li><li class="chapter-item "><a href="../../basic-practice/stderr.html"><strong aria-hidden="true">3.5.</strong> 重定向错误信息的输出</a></li><li class="chapter-item "><a href="../../basic-practice/iterators.html"><strong aria-hidden="true">3.6.</strong> 使用迭代器来改进程序(可选)</a></li></ol></li><li class="chapter-item "><li class="part-title">Rust 语言进阶学习</li><li class="spacer"></li><li class="chapter-item expanded "><a href="../../advance/intro.html"><strong aria-hidden="true">4.</strong> Rust 高级进阶</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../advance/lifetime/intro.html"><strong aria-hidden="true">4.1.</strong> 生命周期</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../advance/lifetime/advance.html"><strong aria-hidden="true">4.1.1.</strong> 深入生命周期</a></li><li class="chapter-item "><a href="../../advance/lifetime/static.html"><strong aria-hidden="true">4.1.2.</strong> &'static 和 T: 'static</a></li></ol></li><li class="chapter-item "><a href="../../advance/functional-programing/intro.html"><strong aria-hidden="true">4.2.</strong> 函数式编程: 闭包、迭代器</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../advance/functional-programing/closure.html"><strong aria-hidden="true">4.2.1.</strong> 闭包 Closure</a></li><li class="chapter-item "><a href="../../advance/functional-programing/iterator.html"><strong aria-hidden="true">4.2.2.</strong> 迭代器 Iterator</a></li></ol></li><li class="chapter-item expanded "><a href="../../advance/into-types/intro.html"><strong aria-hidden="true">4.3.</strong> 深入类型</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../../advance/into-types/converse.html" class="active"><strong aria-hidden="true">4.3.1.</strong> 类型转换</a></li><li class="chapter-item "><a href="../../advance/into-types/custom-type.html"><strong aria-hidden="true">4.3.2.</strong> newtype 和 类型别名</a></li><li class="chapter-item "><a href="../../advance/into-types/sized.html"><strong aria-hidden="true">4.3.3.</strong> Sized 和不定长类型 DST</a></li><li class="chapter-item "><a href="../../advance/into-types/enum-int.html"><strong aria-hidden="true">4.3.4.</strong> 枚举和整数</a></li></ol></li><li class="chapter-item "><a href="../../advance/smart-pointer/intro.html"><strong aria-hidden="true">4.4.</strong> 智能指针</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../advance/smart-pointer/box.html"><strong aria-hidden="true">4.4.1.</strong> Box堆对象分配</a></li><li class="chapter-item "><a href="../../advance/smart-pointer/deref.html"><strong aria-hidden="true">4.4.2.</strong> Deref 解引用</a></li><li class="chapter-item "><a href="../../advance/smart-pointer/drop.html"><strong aria-hidden="true">4.4.3.</strong> Drop 释放资源</a></li><li class="chapter-item "><a href="../../advance/smart-pointer/rc-arc.html"><strong aria-hidden="true">4.4.4.</strong> Rc 与 Arc 实现 1vN 所有权机制</a></li><li class="chapter-item "><a href="../../advance/smart-pointer/cell-refcell.html"><strong aria-hidden="true">4.4.5.</strong> Cell 与 RefCell 内部可变性</a></li></ol></li><li class="chapter-item "><a href="../../advance/circle-self-ref/intro.html"><strong aria-hidden="true">4.5.</strong> 循环引用与自引用</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../advance/circle-self-ref/circle-reference.html"><strong aria-hidden="true">4.5.1.</strong> Weak 与循环引用</a></li><li class="chapter-item "><a href="../../advance/circle-self-ref/self-referential.html"><strong aria-hidden="true">4.5.2.</strong> 结构体中的自引用</a></li></ol></li><li class="chapter-item "><a href="../../advance/concurrency-with-threads/intro.html"><strong aria-hidden="true">4.6.</strong> 多线程并发编程</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../advance/concurrency-with-threads/concurrency-parallelism.html"><strong aria-hidden="true">4.6.1.</strong> 并发和并行</a></li><li class="chapter-item "><a href="../../advance/concurrency-with-threads/thread.html"><strong aria-hidden="true">4.6.2.</strong> 使用多线程</a></li><li class="chapter-item "><a href="../../advance/concurrency-with-threads/message-passing.html"><strong aria-hidden="true">4.6.3.</strong> 线程同步:消息传递</a></li><li class="chapter-item "><a href="../../advance/concurrency-with-threads/sync1.html"><strong aria-hidden="true">4.6.4.</strong> 线程同步锁、Condvar 和信号量</a></li><li class="chapter-item "><a href="../../advance/concurrency-with-threads/sync2.html"><strong aria-hidden="true">4.6.5.</strong> 线程同步Atomic 原子操作与内存顺序</a></li><li class="chapter-item "><a href="../../advance/concurrency-with-threads/send-sync.html"><strong aria-hidden="true">4.6.6.</strong> 基于 Send 和 Sync 的线程安全</a></li></ol></li><li class="chapter-item "><a href="../../advance/global-variable.html"><strong aria-hidden="true">4.7.</strong> 全局变量</a></li><li class="chapter-item "><a href="../../advance/errors.html"><strong aria-hidden="true">4.8.</strong> 错误处理</a></li><li class="chapter-item "><a href="../../advance/unsafe/intro.html"><strong aria-hidden="true">4.9.</strong> Unsafe Rust</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../advance/unsafe/superpowers.html"><strong aria-hidden="true">4.9.1.</strong> 五种兵器</a></li><li class="chapter-item "><a href="../../advance/unsafe/inline-asm.html"><strong aria-hidden="true">4.9.2.</strong> 内联汇编</a></li></ol></li><li class="chapter-item "><a href="../../advance/macro.html"><strong aria-hidden="true">4.10.</strong> Macro 宏编程</a></li><li class="chapter-item "><a href="../../advance/async/intro.html"><strong aria-hidden="true">4.11.</strong> async/await 异步编程</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../advance/async/getting-started.html"><strong aria-hidden="true">4.11.1.</strong> async 编程入门</a></li><li class="chapter-item "><a href="../../advance/async/future-excuting.html"><strong aria-hidden="true">4.11.2.</strong> 底层探秘: Future 执行与任务调度</a></li><li class="chapter-item "><a href="../../advance/async/pin-unpin.html"><strong aria-hidden="true">4.11.3.</strong> 定海神针 Pin 和 Unpin</a></li><li class="chapter-item "><a href="../../advance/async/async-await.html"><strong aria-hidden="true">4.11.4.</strong> async/await 和 Stream 流处理</a></li><li class="chapter-item "><a href="../../advance/async/multi-futures-simultaneous.html"><strong aria-hidden="true">4.11.5.</strong> 同时运行多个 Future</a></li><li class="chapter-item "><a href="../../advance/async/pain-points-and-workarounds.html"><strong aria-hidden="true">4.11.6.</strong> 一些疑难问题的解决办法</a></li><li class="chapter-item "><a href="../../advance/async/web-server.html"><strong aria-hidden="true">4.11.7.</strong> 实践应用Async Web 服务器</a></li></ol></li></ol></li><li class="chapter-item "><a href="../../advance-practice1/intro.html"><strong aria-hidden="true">5.</strong> 进阶实战1: 实现一个 web 服务器</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../advance-practice1/web-server.html"><strong aria-hidden="true">5.1.</strong> 单线程版本</a></li><li class="chapter-item "><a href="../../advance-practice1/multi-threads.html"><strong aria-hidden="true">5.2.</strong> 多线程版本</a></li><li class="chapter-item "><a href="../../advance-practice1/graceful-shutdown.html"><strong aria-hidden="true">5.3.</strong> 优雅关闭和资源清理</a></li></ol></li><li class="chapter-item "><a href="../../advance-practice/intro.html"><strong aria-hidden="true">6.</strong> 进阶实战2: 实现一个简单 Redis</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../advance-practice/overview.html"><strong aria-hidden="true">6.1.</strong> tokio 概览</a></li><li class="chapter-item "><a href="../../advance-practice/getting-startted.html"><strong aria-hidden="true">6.2.</strong> 使用初印象</a></li><li class="chapter-item "><a href="../../advance-practice/spawning.html"><strong aria-hidden="true">6.3.</strong> 创建异步任务</a></li><li class="chapter-item "><a href="../../advance-practice/shared-state.html"><strong aria-hidden="true">6.4.</strong> 共享状态</a></li><li class="chapter-item "><a href="../../advance-practice/channels.html"><strong aria-hidden="true">6.5.</strong> 消息传递</a></li><li class="chapter-item "><a href="../../advance-practice/io.html"><strong aria-hidden="true">6.6.</strong> I/O</a></li><li class="chapter-item "><a href="../../advance-practice/frame.html"><strong aria-hidden="true">6.7.</strong> 解析数据帧</a></li><li class="chapter-item "><a href="../../advance-practice/async.html"><strong aria-hidden="true">6.8.</strong> 深入 async</a></li><li class="chapter-item "><a href="../../advance-practice/select.html"><strong aria-hidden="true">6.9.</strong> select</a></li><li class="chapter-item "><a href="../../advance-practice/stream.html"><strong aria-hidden="true">6.10.</strong> 类似迭代器的 Stream</a></li><li class="chapter-item "><a href="../../advance-practice/graceful-shutdown.html"><strong aria-hidden="true">6.11.</strong> 优雅的关闭</a></li><li class="chapter-item "><a href="../../advance-practice/bridging-with-sync.html"><strong aria-hidden="true">6.12.</strong> 异步跟同步共存</a></li></ol></li><li class="chapter-item "><a href="../../difficulties/intro.html"><strong aria-hidden="true">7.</strong> Rust 难点攻关</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../difficulties/slice.html"><strong aria-hidden="true">7.1.</strong> 切片和切片引用</a></li><li class="chapter-item "><a href="../../difficulties/eq.html"><strong aria-hidden="true">7.2.</strong> Eq 和 PartialEq</a></li><li class="chapter-item "><a href="../../difficulties/string.html"><strong aria-hidden="true">7.3.</strong> String、&str 和 str TODO</a></li><li class="chapter-item "><a href="../../difficulties/lifetime.html"><strong aria-hidden="true">7.4.</strong> 作用域、生命周期和 NLL TODO</a></li><li class="chapter-item "><a href="../../difficulties/move-copy.html"><strong aria-hidden="true">7.5.</strong> move、Copy 和 Clone TODO</a></li><li class="chapter-item "><a href="../../advance/difficulties/pointer.html"><strong aria-hidden="true">7.6.</strong> 裸指针、引用和智能指针 TODO</a></li></ol></li><li class="chapter-item "><li class="part-title">常用工具链</li><li class="spacer"></li><li class="chapter-item "><a href="../../test/intro.html"><strong aria-hidden="true">8.</strong> 自动化测试</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../test/write-tests.html"><strong aria-hidden="true">8.1.</strong> 编写测试及控制执行</a></li><li class="chapter-item "><a href="../../test/unit-integration-test.html"><strong aria-hidden="true">8.2.</strong> 单元测试和集成测试</a></li><li class="chapter-item "><a href="../../test/assertion.html"><strong aria-hidden="true">8.3.</strong> 断言 assertion</a></li><li class="chapter-item "><a href="../../test/ci.html"><strong aria-hidden="true">8.4.</strong> 用 GitHub Actions 进行持续集成</a></li><li class="chapter-item "><a href="../../test/benchmark.html"><strong aria-hidden="true">8.5.</strong> 基准测试 benchmark</a></li></ol></li><li class="chapter-item "><a href="../../cargo/intro.html"><strong aria-hidden="true">9.</strong> Cargo 使用指南</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../cargo/getting-started.html"><strong aria-hidden="true">9.1.</strong> 上手使用</a></li><li class="chapter-item "><a href="../../cargo/guide/intro.html"><strong aria-hidden="true">9.2.</strong> 基础指南</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../cargo/guide/why-exist.html"><strong aria-hidden="true">9.2.1.</strong> 为何会有 Cargo</a></li><li class="chapter-item "><a href="../../cargo/guide/download-package.html"><strong aria-hidden="true">9.2.2.</strong> 下载并构建 Package</a></li><li class="chapter-item "><a href="../../cargo/guide/dependencies.html"><strong aria-hidden="true">9.2.3.</strong> 添加依赖</a></li><li class="chapter-item "><a href="../../cargo/guide/package-layout.html"><strong aria-hidden="true">9.2.4.</strong> Package 目录结构</a></li><li class="chapter-item "><a href="../../cargo/guide/cargo-toml-lock.html"><strong aria-hidden="true">9.2.5.</strong> Cargo.toml vs Cargo.lock</a></li><li class="chapter-item "><a href="../../cargo/guide/tests-ci.html"><strong aria-hidden="true">9.2.6.</strong> 测试和 CI</a></li><li class="chapter-item "><a href="../../cargo/guide/cargo-cache.html"><strong aria-hidden="true">9.2.7.</strong> Cargo 缓存</a></li><li class="chapter-item "><a href="../../cargo/guide/build-cache.html"><strong aria-hidden="true">9.2.8.</strong> Build 缓存</a></li></ol></li><li class="chapter-item "><a href="../../cargo/reference/intro.html"><strong aria-hidden="true">9.3.</strong> 进阶指南</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../cargo/reference/specify-deps.html"><strong aria-hidden="true">9.3.1.</strong> 指定依赖项</a></li><li class="chapter-item "><a href="../../cargo/reference/deps-overriding.html"><strong aria-hidden="true">9.3.2.</strong> 依赖覆盖</a></li><li class="chapter-item "><a href="../../cargo/reference/manifest.html"><strong aria-hidden="true">9.3.3.</strong> Cargo.toml 清单详解</a></li><li class="chapter-item "><a href="../../cargo/reference/cargo-target.html"><strong aria-hidden="true">9.3.4.</strong> Cargo Target</a></li><li class="chapter-item "><a href="../../cargo/reference/workspaces.html"><strong aria-hidden="true">9.3.5.</strong> 工作空间 Workspace</a></li><li class="chapter-item "><a href="../../cargo/reference/features/intro.html"><strong aria-hidden="true">9.3.6.</strong> 条件编译 Features</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../cargo/reference/features/examples.html"><strong aria-hidden="true">9.3.6.1.</strong> Features 示例</a></li></ol></li><li class="chapter-item "><a href="../../cargo/reference/profiles.html"><strong aria-hidden="true">9.3.7.</strong> 发布配置 Profile</a></li><li class="chapter-item "><a href="../../cargo/reference/configuration.html"><strong aria-hidden="true">9.3.8.</strong> 通过 config.toml 对 Cargo 进行配置</a></li><li class="chapter-item "><a href="../../cargo/reference/publishing-on-crates.io.html"><strong aria-hidden="true">9.3.9.</strong> 发布到 crates.io</a></li><li class="chapter-item "><a href="../../cargo/reference/build-script/intro.html"><strong aria-hidden="true">9.3.10.</strong> 构建脚本 build.rs</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../cargo/reference/build-script/examples.html"><strong aria-hidden="true">9.3.10.1.</strong> 构建脚本示例</a></li></ol></li></ol></li></ol></li><li class="chapter-item "><li class="part-title">开发实践</li><li class="spacer"></li><li class="chapter-item "><a href="../../usecases/intro.html"><strong aria-hidden="true">10.</strong> 企业落地实践</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../usecases/aws-rust.html"><strong aria-hidden="true">10.1.</strong> AWS 为何这么喜欢 Rust?</a></li></ol></li><li class="chapter-item "><a href="../../logs/intro.html"><strong aria-hidden="true">11.</strong> 日志和监控</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../logs/about-log.html"><strong aria-hidden="true">11.1.</strong> 日志详解</a></li><li class="chapter-item "><a href="../../logs/log.html"><strong aria-hidden="true">11.2.</strong> 日志门面 log</a></li><li class="chapter-item "><a href="../../logs/tracing.html"><strong aria-hidden="true">11.3.</strong> 使用 tracing 记录日志</a></li><li class="chapter-item "><a href="../../logs/tracing-logger.html"><strong aria-hidden="true">11.4.</strong> 自定义 tracing 的输出格式</a></li><li class="chapter-item "><a href="../../logs/observe/intro.html"><strong aria-hidden="true">11.5.</strong> 监控</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../logs/observe/about-observe.html"><strong aria-hidden="true">11.5.1.</strong> 可观测性</a></li><li class="chapter-item "><a href="../../logs/observe/trace.html"><strong aria-hidden="true">11.5.2.</strong> 分布式追踪</a></li></ol></li></ol></li><li class="chapter-item "><a href="../../practice/intro.html"><strong aria-hidden="true">12.</strong> Rust 最佳实践</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../practice/third-party-libs.html"><strong aria-hidden="true">12.1.</strong> 日常开发三方库精选</a></li><li class="chapter-item "><a href="../../practice/naming.html"><strong aria-hidden="true">12.2.</strong> 命名规范</a></li><li class="chapter-item "><a href="../../practice/interview.html"><strong aria-hidden="true">12.3.</strong> 面试经验</a></li><li class="chapter-item "><a href="../../practice/best-pratice.html"><strong aria-hidden="true">12.4.</strong> 代码开发实践 todo</a></li></ol></li><li class="chapter-item "><a href="../../too-many-lists/intro.html"><strong aria-hidden="true">13.</strong> 手把手带你实现链表</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../too-many-lists/do-we-need-it.html"><strong aria-hidden="true">13.1.</strong> 我们到底需不需要链表</a></li><li class="chapter-item "><a href="../../too-many-lists/bad-stack/intro.html"><strong aria-hidden="true">13.2.</strong> 不太优秀的单向链表:栈</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../too-many-lists/bad-stack/layout.html"><strong aria-hidden="true">13.2.1.</strong> 数据布局</a></li><li class="chapter-item "><a href="../../too-many-lists/bad-stack/basic-operations.html"><strong aria-hidden="true">13.2.2.</strong> 基本操作</a></li><li class="chapter-item "><a href="../../too-many-lists/bad-stack/final-code.html"><strong aria-hidden="true">13.2.3.</strong> 最后实现</a></li></ol></li><li class="chapter-item "><a href="../../too-many-lists/ok-stack/intro.html"><strong aria-hidden="true">13.3.</strong> 还可以的单向链表</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../too-many-lists/ok-stack/type-optimizing.html"><strong aria-hidden="true">13.3.1.</strong> 优化类型定义</a></li><li class="chapter-item "><a href="../../too-many-lists/ok-stack/peek.html"><strong aria-hidden="true">13.3.2.</strong> 定义 Peek 函数</a></li><li class="chapter-item "><a href="../../too-many-lists/ok-stack/iter.html"><strong aria-hidden="true">13.3.3.</strong> IntoIter 和 Iter</a></li><li class="chapter-item "><a href="../../too-many-lists/ok-stack/itermut.html"><strong aria-hidden="true">13.3.4.</strong> IterMut 以及完整代码</a></li></ol></li><li class="chapter-item "><a href="../../too-many-lists/persistent-stack/intro.html"><strong aria-hidden="true">13.4.</strong> 持久化单向链表</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../too-many-lists/persistent-stack/layout.html"><strong aria-hidden="true">13.4.1.</strong> 数据布局和基本操作</a></li><li class="chapter-item "><a href="../../too-many-lists/persistent-stack/drop-arc.html"><strong aria-hidden="true">13.4.2.</strong> Drop、Arc 及完整代码</a></li></ol></li><li class="chapter-item "><a href="../../too-many-lists/deque/intro.html"><strong aria-hidden="true">13.5.</strong> 不咋样的双端队列</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../too-many-lists/deque/layout.html"><strong aria-hidden="true">13.5.1.</strong> 数据布局和基本操作</a></li><li class="chapter-item "><a href="../../too-many-lists/deque/peek.html"><strong aria-hidden="true">13.5.2.</strong> Peek</a></li><li class="chapter-item "><a href="../../too-many-lists/deque/symmetric.html"><strong aria-hidden="true">13.5.3.</strong> 基本操作的对称镜像</a></li><li class="chapter-item "><a href="../../too-many-lists/deque/iterator.html"><strong aria-hidden="true">13.5.4.</strong> 迭代器</a></li><li class="chapter-item "><a href="../../too-many-lists/deque/final-code.html"><strong aria-hidden="true">13.5.5.</strong> 最终代码</a></li></ol></li><li class="chapter-item "><a href="../../too-many-lists/unsafe-queue/intro.html"><strong aria-hidden="true">13.6.</strong> 不错的 unsafe 队列</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../too-many-lists/unsafe-queue/layout.html"><strong aria-hidden="true">13.6.1.</strong> 数据布局</a></li><li class="chapter-item "><a href="../../too-many-lists/unsafe-queue/basics.html"><strong aria-hidden="true">13.6.2.</strong> 基本操作</a></li><li class="chapter-item "><a href="../../too-many-lists/unsafe-queue/miri.html"><strong aria-hidden="true">13.6.3.</strong> Miri</a></li><li class="chapter-item "><a href="../../too-many-lists/unsafe-queue/stacked-borrow.html"><strong aria-hidden="true">13.6.4.</strong> 栈借用</a></li><li class="chapter-item "><a href="../../too-many-lists/unsafe-queue/testing-stacked-borrow.html"><strong aria-hidden="true">13.6.5.</strong> 测试栈借用</a></li><li class="chapter-item "><a href="../../too-many-lists/unsafe-queue/layout2.html"><strong aria-hidden="true">13.6.6.</strong> 数据布局 2</a></li><li class="chapter-item "><a href="../../too-many-lists/unsafe-queue/extra-junk.html"><strong aria-hidden="true">13.6.7.</strong> 额外的操作</a></li><li class="chapter-item "><a href="../../too-many-lists/unsafe-queue/final-code.html"><strong aria-hidden="true">13.6.8.</strong> 最终代码</a></li></ol></li><li class="chapter-item "><a href="../../too-many-lists/production-unsafe-deque/intro.html"><strong aria-hidden="true">13.7.</strong> 生产级的双向 unsafe 队列</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../too-many-lists/production-unsafe-deque/layout.html"><strong aria-hidden="true">13.7.1.</strong> 数据布局</a></li><li class="chapter-item "><a href="../../too-many-lists/production-unsafe-deque/variance-and-phantomData.html"><strong aria-hidden="true">13.7.2.</strong> 型变与子类型</a></li><li class="chapter-item "><a href="../../too-many-lists/production-unsafe-deque/basics.html"><strong aria-hidden="true">13.7.3.</strong> 基础结构</a></li><li class="chapter-item "><a href="../../too-many-lists/production-unsafe-deque/drop-and-panic-safety.html"><strong aria-hidden="true">13.7.4.</strong> 恐慌与安全</a></li><li class="chapter-item "><a href="../../too-many-lists/production-unsafe-deque/boring-combinatorics.html"><strong aria-hidden="true">13.7.5.</strong> 无聊的组合</a></li><li class="chapter-item "><a href="../../too-many-lists/production-unsafe-deque/filling-in-random-bits.html"><strong aria-hidden="true">13.7.6.</strong> 其它特征</a></li><li class="chapter-item "><a href="../../too-many-lists/production-unsafe-deque/testing.html"><strong aria-hidden="true">13.7.7.</strong> 测试</a></li><li class="chapter-item "><a href="../../too-many-lists/production-unsafe-deque/send-sync-and-compile-tests.html"><strong aria-hidden="true">13.7.8.</strong> Send,Sync和编译测试</a></li><li class="chapter-item "><a href="../../too-many-lists/production-unsafe-deque/implementing-cursors.html"><strong aria-hidden="true">13.7.9.</strong> 实现游标</a></li><li class="chapter-item "><a href="../../too-many-lists/production-unsafe-deque/testing-cursors.html"><strong aria-hidden="true">13.7.10.</strong> 测试游标</a></li><li class="chapter-item "><a href="../../too-many-lists/production-unsafe-deque/final-code.html"><strong aria-hidden="true">13.7.11.</strong> 最终代码</a></li></ol></li><li class="chapter-item "><a href="../../too-many-lists/advanced-lists/intro.html"><strong aria-hidden="true">13.8.</strong> 使用高级技巧实现链表</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../too-many-lists/advanced-lists/double-singly.html"><strong aria-hidden="true">13.8.1.</strong> 双单向链表</a></li><li class="chapter-item "><a href="../../too-many-lists/advanced-lists/stack-allocated.html"><strong aria-hidden="true">13.8.2.</strong> 栈上的链表</a></li></ol></li></ol></li><li class="chapter-item "><li class="part-title">攻克编译错误</li><li class="spacer"></li><li class="chapter-item "><a href="../../compiler/intro.html"><strong aria-hidden="true">14.</strong> 征服编译错误</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../compiler/fight-with-compiler/intro.html"><strong aria-hidden="true">14.1.</strong> 对抗编译检查</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../compiler/fight-with-compiler/lifetime/intro.html"><strong aria-hidden="true">14.1.1.</strong> 生命周期</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../compiler/fight-with-compiler/lifetime/too-long1.html"><strong aria-hidden="true">14.1.1.1.</strong> 生命周期过大-01</a></li><li class="chapter-item "><a href="../../compiler/fight-with-compiler/lifetime/too-long2.html"><strong aria-hidden="true">14.1.1.2.</strong> 生命周期过大-02</a></li><li class="chapter-item "><a href="../../compiler/fight-with-compiler/lifetime/loop.html"><strong aria-hidden="true">14.1.1.3.</strong> 循环中的生命周期</a></li><li class="chapter-item "><a href="../../compiler/fight-with-compiler/lifetime/closure-with-static.html"><strong aria-hidden="true">14.1.1.4.</strong> 闭包碰到特征对象-01</a></li></ol></li><li class="chapter-item "><a href="../../compiler/fight-with-compiler/borrowing/intro.html"><strong aria-hidden="true">14.1.2.</strong> 重复借用</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../compiler/fight-with-compiler/borrowing/ref-exist-in-out-fn.html"><strong aria-hidden="true">14.1.2.1.</strong> 同时在函数内外使用引用</a></li><li class="chapter-item "><a href="../../compiler/fight-with-compiler/borrowing/borrow-distinct-fields-of-struct.html"><strong aria-hidden="true">14.1.2.2.</strong> 智能指针引起的重复借用错误</a></li></ol></li><li class="chapter-item "><a href="../../compiler/fight-with-compiler/unconstrained.html"><strong aria-hidden="true">14.1.3.</strong> 类型未限制(todo)</a></li><li class="chapter-item "><a href="../../compiler/fight-with-compiler/phantom-data.html"><strong aria-hidden="true">14.1.4.</strong> 幽灵数据(todo)</a></li></ol></li><li class="chapter-item "><a href="../../compiler/pitfalls/index.html"><strong aria-hidden="true">14.2.</strong> Rust 常见陷阱</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../compiler/pitfalls/use-vec-in-for.html"><strong aria-hidden="true">14.2.1.</strong> for 循环中使用外部数组</a></li><li class="chapter-item "><a href="../../compiler/pitfalls/stack-overflow.html"><strong aria-hidden="true">14.2.2.</strong> 线程类型导致的栈溢出</a></li><li class="chapter-item "><a href="../../compiler/pitfalls/arithmetic-overflow.html"><strong aria-hidden="true">14.2.3.</strong> 算术溢出导致的 panic</a></li><li class="chapter-item "><a href="../../compiler/pitfalls/closure-with-lifetime.html"><strong aria-hidden="true">14.2.4.</strong> 闭包中奇怪的生命周期</a></li><li class="chapter-item "><a href="../../compiler/pitfalls/the-disabled-mutability.html"><strong aria-hidden="true">14.2.5.</strong> 可变变量不可变?</a></li><li class="chapter-item "><a href="../../compiler/pitfalls/multiple-mutable-references.html"><strong aria-hidden="true">14.2.6.</strong> 可变借用失败引发的深入思考</a></li><li class="chapter-item "><a href="../../compiler/pitfalls/lazy-iterators.html"><strong aria-hidden="true">14.2.7.</strong> 不太勤快的迭代器</a></li><li class="chapter-item "><a href="../../compiler/pitfalls/weird-ranges.html"><strong aria-hidden="true">14.2.8.</strong> 奇怪的序列 x..y</a></li><li class="chapter-item "><a href="../../compiler/pitfalls/iterator-everywhere.html"><strong aria-hidden="true">14.2.9.</strong> 无处不在的迭代器</a></li><li class="chapter-item "><a href="../../compiler/pitfalls/main-with-channel-blocked.html"><strong aria-hidden="true">14.2.10.</strong> 线程间传递消息导致主线程无法结束</a></li><li class="chapter-item "><a href="../../compiler/pitfalls/utf8-performance.html"><strong aria-hidden="true">14.2.11.</strong> 警惕 UTF-8 引发的性能隐患</a></li></ol></li></ol></li><li class="chapter-item "><li class="part-title">性能优化</li><li class="spacer"></li><li class="chapter-item "><a href="../../profiling/intro.html"><strong aria-hidden="true">15.</strong> Rust 性能优化 todo</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../profiling/memory/intro.html"><strong aria-hidden="true">15.1.</strong> 深入内存 todo</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../profiling/memory/pointer-ref.html"><strong aria-hidden="true">15.1.1.</strong> 指针和引用 todo</a></li><li class="chapter-item "><a href="../../profiling/memory/uninit.html"><strong aria-hidden="true">15.1.2.</strong> 未初始化内存 todo</a></li><li class="chapter-item "><a href="../../profiling/memory/allocation.html"><strong aria-hidden="true">15.1.3.</strong> 内存分配 todo</a></li><li class="chapter-item "><a href="../../profiling/memory/layout.html"><strong aria-hidden="true">15.1.4.</strong> 内存布局 todo</a></li><li class="chapter-item "><a href="../../profiling/memory/virtual.html"><strong aria-hidden="true">15.1.5.</strong> 虚拟内存 todo</a></li></ol></li><li class="chapter-item "><a href="../../profiling/performance/intro.html"><strong aria-hidden="true">15.2.</strong> 性能调优 doing</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../profiling/performance/string.html"><strong aria-hidden="true">15.2.1.</strong> 字符串操作性能</a></li><li class="chapter-item "><a href="../../profiling/performance/deep-into-move.html"><strong aria-hidden="true">15.2.2.</strong> 深入理解 move</a></li><li class="chapter-item "><a href="../../profiling/performance/early-optimise.html"><strong aria-hidden="true">15.2.3.</strong> 糟糕的提前优化 todo</a></li><li class="chapter-item "><a href="../../profiling/performance/clone-copy.html"><strong aria-hidden="true">15.2.4.</strong> Clone 和 Copy todo</a></li><li class="chapter-item "><a href="../../profiling/performance/runtime-check.html"><strong aria-hidden="true">15.2.5.</strong> 减少 Runtime check(todo)</a></li><li class="chapter-item "><a href="../../profiling/performance/cpu-cache.html"><strong aria-hidden="true">15.2.6.</strong> CPU 缓存性能优化 todo</a></li><li class="chapter-item "><a href="../../profiling/performance/calculate.html"><strong aria-hidden="true">15.2.7.</strong> 计算性能优化 todo</a></li><li class="chapter-item "><a href="../../profiling/performance/heap-stack.html"><strong aria-hidden="true">15.2.8.</strong> 堆和栈 todo</a></li><li class="chapter-item "><a href="../../profiling/performance/allocator.html"><strong aria-hidden="true">15.2.9.</strong> 内存 allocator todo</a></li><li class="chapter-item "><a href="../../profiling/performance/tools.html"><strong aria-hidden="true">15.2.10.</strong> 常用性能测试工具 todo</a></li><li class="chapter-item "><a href="../../profiling/performance/enum.html"><strong aria-hidden="true">15.2.11.</strong> Enum 内存优化 todo</a></li></ol></li><li class="chapter-item "><a href="../../profiling/compiler/intro.html"><strong aria-hidden="true">15.3.</strong> 编译优化 todo</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../profiling/compiler/llvm.html"><strong aria-hidden="true">15.3.1.</strong> LLVM todo</a></li><li class="chapter-item "><a href="../../profiling/compiler/attributes.html"><strong aria-hidden="true">15.3.2.</strong> 常见属性标记 todo</a></li><li class="chapter-item "><a href="../../profiling/compiler/speed-up.html"><strong aria-hidden="true">15.3.3.</strong> 提升编译速度 todo</a></li><li class="chapter-item "><a href="../../profiling/compiler/optimization/intro.html"><strong aria-hidden="true">15.3.4.</strong> 编译器优化 todo</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../profiling/compiler/optimization/option.html"><strong aria-hidden="true">15.3.4.1.</strong> Option 枚举 todo</a></li></ol></li></ol></li></ol></li><li class="chapter-item "><li class="part-title">附录</li><li class="spacer"></li><li class="chapter-item "><div><strong aria-hidden="true">16.</strong> Appendix</div><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../appendix/keywords.html"><strong aria-hidden="true">16.1.</strong> 关键字</a></li><li class="chapter-item "><a href="../../appendix/operators.html"><strong aria-hidden="true">16.2.</strong> 运算符与符号</a></li><li class="chapter-item "><a href="../../appendix/expressions.html"><strong aria-hidden="true">16.3.</strong> 表达式</a></li><li class="chapter-item "><a href="../../appendix/derive.html"><strong aria-hidden="true">16.4.</strong> 派生特征 trait</a></li><li class="chapter-item "><a href="../../appendix/prelude.html"><strong aria-hidden="true">16.5.</strong> prelude 模块 todo</a></li><li class="chapter-item "><a href="../../appendix/rust-version.html"><strong aria-hidden="true">16.6.</strong> Rust 版本说明</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/intro.html"><strong aria-hidden="true">16.7.</strong> Rust 历次版本更新解读</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../appendix/rust-versions/1.58.html"><strong aria-hidden="true">16.7.1.</strong> 1.58</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.59.html"><strong aria-hidden="true">16.7.2.</strong> 1.59</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.60.html"><strong aria-hidden="true">16.7.3.</strong> 1.60</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.61.html"><strong aria-hidden="true">16.7.4.</strong> 1.61</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.62.html"><strong aria-hidden="true">16.7.5.</strong> 1.62</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.63.html"><strong aria-hidden="true">16.7.6.</strong> 1.63</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.64.html"><strong aria-hidden="true">16.7.7.</strong> 1.64</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.65.html"><strong aria-hidden="true">16.7.8.</strong> 1.65</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.66.html"><strong aria-hidden="true">16.7.9.</strong> 1.66</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.67.html"><strong aria-hidden="true">16.7.10.</strong> 1.67</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.68.html"><strong aria-hidden="true">16.7.11.</strong> 1.68</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.69.html"><strong aria-hidden="true">16.7.12.</strong> 1.69</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.70.html"><strong aria-hidden="true">16.7.13.</strong> 1.70</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.71.html"><strong aria-hidden="true">16.7.14.</strong> 1.71</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.72.html"><strong aria-hidden="true">16.7.15.</strong> 1.72</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.73.html"><strong aria-hidden="true">16.7.16.</strong> 1.73</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.74.html"><strong aria-hidden="true">16.7.17.</strong> 1.74</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.75.html"><strong aria-hidden="true">16.7.18.</strong> 1.75</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.76.html"><strong aria-hidden="true">16.7.19.</strong> 1.76</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.77.html"><strong aria-hidden="true">16.7.20.</strong> 1.77</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.78.html"><strong aria-hidden="true">16.7.21.</strong> 1.78</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.79.html"><strong aria-hidden="true">16.7.22.</strong> 1.79</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.80.html"><strong aria-hidden="true">16.7.23.</strong> 1.80</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.81.html"><strong aria-hidden="true">16.7.24.</strong> 1.81</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.82.html"><strong aria-hidden="true">16.7.25.</strong> 1.82</a></li></ol></li></ol></li></ol>
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<main>
<h1 id="类型转换"><a class="header" href="#类型转换">类型转换</a></h1>
<p>Rust 是类型安全的语言,因此在 Rust 中做类型转换不是一件简单的事,这一章节我们将对 Rust 中的类型转换进行详尽讲解。</p>
<blockquote>
<p>高能预警:本章节有些难,可以考虑学了进阶后回头再看</p>
</blockquote>
<h2 id="as转换"><a class="header" href="#as转换"><code>as</code>转换</a></h2>
<p>先来看一段代码:</p>
<pre><pre class="playground"><code class="language-rust edition2021">fn main() {
let a: i32 = 10;
let b: u16 = 100;
if a &lt; b {
println!(&quot;Ten is less than one hundred.&quot;);
}
}</code></pre></pre>
<p>能跟着这本书一直学习到这里,说明你对 Rust 已经有了一定的理解,那么一眼就能看出这段代码注定会报错,因为 <code>a</code><code>b</code> 拥有不同的类型Rust 不允许两种不同的类型进行比较。</p>
<p>解决办法很简单,只要把 <code>b</code> 转换成 <code>i32</code> 类型即可Rust 中内置了一些基本类型之间的转换,这里使用 <code>as</code> 操作符来完成: <code>if a &lt; (b as i32) {...}</code>。那么为什么不把 <code>a</code> 转换成 <code>u16</code> 类型呢?</p>
<p>因为每个类型能表达的数据范围不同,如果把范围较大的类型转换成较小的类型,会造成错误,因此我们需要把范围较小的类型转换成较大的类型,来避免这些问题的发生。</p>
<blockquote>
<p>使用类型转换需要小心,因为如果执行以下操作 <code>300_i32 as i8</code>,你将获得 <code>44</code> 这个值,而不是 <code>300</code>,因为 <code>i8</code> 类型能表达的的最大值为 <code>2^7 - 1</code>,使用以下代码可以查看 <code>i8</code> 的最大值:</p>
</blockquote>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>let a = i8::MAX;
println!(&quot;{}&quot;,a);
<span class="boring">}</span></code></pre></pre>
<p>下面列出了常用的转换形式:</p>
<pre><pre class="playground"><code class="language-rust edition2021">fn main() {
let a = 3.1 as i8;
let b = 100_i8 as i32;
let c = 'a' as u8; // 将字符'a'转换为整数97
println!(&quot;{},{},{}&quot;,a,b,c)
}</code></pre></pre>
<h4 id="内存地址转换为指针"><a class="header" href="#内存地址转换为指针">内存地址转换为指针</a></h4>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>let mut values: [i32; 2] = [1, 2];
let p1: *mut i32 = values.as_mut_ptr();
let first_address = p1 as usize; // 将p1内存地址转换为一个整数
let second_address = first_address + 4; // 4 == std::mem::size_of::&lt;i32&gt;()i32类型占用4个字节因此将内存地址 + 4
let p2 = second_address as *mut i32; // 访问该地址指向的下一个整数p2
unsafe {
*p2 += 1;
}
assert_eq!(values[1], 3);
<span class="boring">}</span></code></pre></pre>
<h4 id="强制类型转换的边角知识"><a class="header" href="#强制类型转换的边角知识">强制类型转换的边角知识</a></h4>
<ol>
<li>转换不具有传递性
就算 <code>e as U1 as U2</code> 是合法的,也不能说明 <code>e as U2</code> 是合法的(<code>e</code> 不能直接转换成 <code>U2</code>)。</li>
</ol>
<h2 id="tryinto-转换"><a class="header" href="#tryinto-转换">TryInto 转换</a></h2>
<p>在一些场景中,使用 <code>as</code> 关键字会有比较大的限制。如果你想要在类型转换上拥有完全的控制而不依赖内置的转换,例如处理转换错误,那么可以使用 <code>TryInto</code> </p>
<pre><pre class="playground"><code class="language-rust edition2021">use std::convert::TryInto;
fn main() {
let a: u8 = 10;
let b: u16 = 1500;
let b_: u8 = b.try_into().unwrap();
if a &lt; b_ {
println!(&quot;Ten is less than one hundred.&quot;);
}
}</code></pre></pre>
<p>上面代码中引入了 <code>std::convert::TryInto</code> 特征,但是却没有使用它,可能有些同学会为此困惑,主要原因在于<strong>如果你要使用一个特征的方法,那么你需要引入该特征到当前的作用域中</strong>,我们在上面用到了 <code>try_into</code> 方法,因此需要引入对应的特征。但是 Rust 又提供了一个非常便利的办法,把最常用的标准库中的特征通过<a href="https://course.rs/appendix/prelude.html"><code>std::prelude</code></a>模块提前引入到当前作用域中,其中包括了 <code>std::convert::TryInto</code>,你可以尝试删除第一行的代码 <code>use ...</code>,看看是否会报错。</p>
<p><code>try_into</code> 会尝试进行一次转换,并返回一个 <code>Result</code>,此时就可以对其进行相应的错误处理。由于我们的例子只是为了快速测试,因此使用了 <code>unwrap</code> 方法,该方法在发现错误时,会直接调用 <code>panic</code> 导致程序的崩溃退出,在实际项目中,请不要这么使用,具体见<a href="https://course.rs/basic/result-error/panic.html#%E8%B0%83%E7%94%A8-panic">panic</a>部分。</p>
<p>最主要的是 <code>try_into</code> 转换会捕获大类型向小类型转换时导致的溢出错误:</p>
<pre><pre class="playground"><code class="language-rust edition2021">fn main() {
let b: i16 = 1500;
let b_: u8 = match b.try_into() {
Ok(b1) =&gt; b1,
Err(e) =&gt; {
println!(&quot;{:?}&quot;, e.to_string());
0
}
};
}</code></pre></pre>
<p>运行后输出如下 <code>&quot;out of range integral type conversion attempted&quot;</code>,在这里我们程序捕获了错误,编译器告诉我们类型范围超出的转换是不被允许的,因为我们试图把 <code>1500_i16</code> 转换为 <code>u8</code> 类型,后者明显不足以承载这么大的值。</p>
<h2 id="通用类型转换"><a class="header" href="#通用类型转换">通用类型转换</a></h2>
<p>虽然 <code>as</code><code>TryInto</code> 很强大,但是只能应用在数值类型上,可是 Rust 有如此多的类型,想要为这些类型实现转换,我们需要另谋出路,先来看看在一个笨办法,将一个结构体转换为另外一个结构体:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>struct Foo {
x: u32,
y: u16,
}
struct Bar {
a: u32,
b: u16,
}
fn reinterpret(foo: Foo) -&gt; Bar {
let Foo { x, y } = foo;
Bar { a: x, b: y }
}
<span class="boring">}</span></code></pre></pre>
<p>简单粗暴,但是从另外一个角度来看,也挺啰嗦的,好在 Rust 为我们提供了更通用的方式来完成这个目的。</p>
<h4 id="强制类型转换"><a class="header" href="#强制类型转换">强制类型转换</a></h4>
<p>在某些情况下,类型是可以进行隐式强制转换的,虽然这些转换弱化了 Rust 的类型系统,但是它们的存在是为了让 Rust 在大多数场景可以工作(说白了,帮助用户省事),而不是报各种类型上的编译错误。</p>
<p>首先,在匹配特征时,不会做任何强制转换(除了方法)。一个类型 <code>T</code> 可以强制转换为 <code>U</code>,不代表 <code>impl T</code> 可以强制转换为 <code>impl U</code>,例如下面的代码就无法通过编译检查:</p>
<pre><pre class="playground"><code class="language-rust edition2021">trait Trait {}
fn foo&lt;X: Trait&gt;(t: X) {}
impl&lt;'a&gt; Trait for &amp;'a i32 {}
fn main() {
let t: &amp;mut i32 = &amp;mut 0;
foo(t);
}</code></pre></pre>
<p>报错如下:</p>
<pre><code class="language-console">error[E0277]: the trait bound `&amp;mut i32: Trait` is not satisfied
--&gt; src/main.rs:9:9
|
9 | foo(t);
| ^ the trait `Trait` is not implemented for `&amp;mut i32`
|
= help: the following implementations were found:
&lt;&amp;'a i32 as Trait&gt;
= note: `Trait` is implemented for `&amp;i32`, but not for `&amp;mut i32`
</code></pre>
<p><code>&amp;i32</code> 实现了特征 <code>Trait</code> <code>&amp;mut i32</code> 可以转换为 <code>&amp;i32</code>,但是 <code>&amp;mut i32</code> 依然无法作为 <code>Trait</code> 来使用。<!-- 这一段没读懂,代码中的例子好像和上面的文字描述关系不大 --></p>
<h4 id="点操作符"><a class="header" href="#点操作符">点操作符</a></h4>
<p>方法调用的点操作符看起来简单,实际上非常不简单,它在调用时,会发生很多魔法般的类型转换,例如:自动引用、自动解引用,强制类型转换直到类型能匹配等。</p>
<p>假设有一个方法 <code>foo</code>,它有一个接收器(接收器就是 <code>self</code><code>&amp;self</code><code>&amp;mut self</code> 参数)。如果调用 <code>value.foo()</code>,编译器在调用 <code>foo</code> 之前,需要决定到底使用哪个 <code>Self</code> 类型来调用。现在假设 <code>value</code> 拥有类型 <code>T</code></p>
<p>再进一步,我们使用<a href="https://course.rs/basic/trait/advance-trait.html#%E5%AE%8C%E5%85%A8%E9%99%90%E5%AE%9A%E8%AF%AD%E6%B3%95">完全限定语法</a>来进行准确的函数调用:</p>
<ol>
<li>首先,编译器检查它是否可以直接调用 <code>T::foo(value)</code>,称之为<strong>值方法调用</strong></li>
<li>如果上一步调用无法完成(例如方法类型错误或者特征没有针对 <code>Self</code> 进行实现,上文提到过特征不能进行强制转换),那么编译器会尝试增加自动引用,例如会尝试以下调用: <code>&lt;&amp;T&gt;::foo(value)</code><code>&lt;&amp;mut T&gt;::foo(value)</code>,称之为<strong>引用方法调用</strong></li>
<li>若上面两个方法依然不工作,编译器会试着解引用 <code>T</code> ,然后再进行尝试。这里使用了 <code>Deref</code> 特征 —— 若 <code>T: Deref&lt;Target = U&gt;</code> (<code>T</code> 可以被解引用为 <code>U</code>),那么编译器会使用 <code>U</code> 类型进行尝试,称之为<strong>解引用方法调用</strong></li>
<li><code>T</code> 不能被解引用,且 <code>T</code> 是一个定长类型(在编译期类型长度是已知的),那么编译器也会尝试将 <code>T</code> 从定长类型转为不定长类型,例如将 <code>[i32; 2]</code> 转为 <code>[i32]</code></li>
<li>若还是不行,那...没有那了,最后编译器大喊一声:汝欺我甚,不干了!</li>
</ol>
<p>下面我们来用一个例子来解释上面的方法查找算法:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>let array: Rc&lt;Box&lt;[T; 3]&gt;&gt; = ...;
let first_entry = array[0];
<span class="boring">}</span></code></pre></pre>
<p><code>array</code> 数组的底层数据隐藏在了重重封锁之后,那么编译器如何使用 <code>array[0]</code> 这种数组原生访问语法通过重重封锁,准确的访问到数组中的第一个元素?</p>
<ol>
<li>首先, <code>array[0]</code> 只是<a href="https://doc.rust-lang.org/std/ops/trait.Index.html"><code>Index</code></a>特征的语法糖:编译器会将 <code>array[0]</code> 转换为 <code>array.index(0)</code> 调用,当然在调用之前,编译器会先检查 <code>array</code> 是否实现了 <code>Index</code> 特征。</li>
<li>接着,编译器检查 <code>Rc&lt;Box&lt;[T; 3]&gt;&gt;</code> 是否有实现 <code>Index</code> 特征,结果是否,不仅如此,<code>&amp;Rc&lt;Box&lt;[T; 3]&gt;&gt;</code><code>&amp;mut Rc&lt;Box&lt;[T; 3]&gt;&gt;</code> 也没有实现。</li>
<li>上面的都不能工作,编译器开始对 <code>Rc&lt;Box&lt;[T; 3]&gt;&gt;</code> 进行解引用,把它转变成 <code>Box&lt;[T; 3]&gt;</code></li>
<li>此时继续对 <code>Box&lt;[T; 3]&gt;</code> 进行上面的操作 <code>Box&lt;[T; 3]&gt;</code> <code>&amp;Box&lt;[T; 3]&gt;</code>,和 <code>&amp;mut Box&lt;[T; 3]&gt;</code> 都没有实现 <code>Index</code> 特征,所以编译器开始对 <code>Box&lt;[T; 3]&gt;</code> 进行解引用,然后我们得到了 <code>[T; 3]</code></li>
<li><code>[T; 3]</code> 以及它的各种引用都没有实现 <code>Index</code> 索引(是不是很反直觉:D在直觉中数组都可以通过索引访问实际上只有数组切片才可以!),它也不能再进行解引用,因此编译器只能祭出最后的大杀器:将定长转为不定长,因此 <code>[T; 3]</code> 被转换成 <code>[T]</code>,也就是数组切片,它实现了 <code>Index</code> 特征,因此最终我们可以通过 <code>index</code> 方法访问到对应的元素。</li>
</ol>
<p>过程看起来很复杂,但是也还好,挺好理解,如果你现在不能彻底理解,也不要紧,等以后对 Rust 理解更深了,同时需要深入理解类型转换时,再来细细品读本章。</p>
<p>再来看看以下更复杂的例子:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>fn do_stuff&lt;T: Clone&gt;(value: &amp;T) {
let cloned = value.clone();
}
<span class="boring">}</span></code></pre></pre>
<p>上面例子中 <code>cloned</code> 的类型是什么?首先编译器检查能不能进行<strong>值方法调用</strong> <code>value</code> 的类型是 <code>&amp;T</code>,同时 <code>clone</code> 方法的签名也是 <code>&amp;T</code> <code>fn clone(&amp;T) -&gt; T</code>,因此可以进行值方法调用,再加上编译器知道了 <code>T</code> 实现了 <code>Clone</code>,因此 <code>cloned</code> 的类型是 <code>T</code></p>
<p>如果 <code>T: Clone</code> 的特征约束被移除呢?</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>fn do_stuff&lt;T&gt;(value: &amp;T) {
let cloned = value.clone();
}
<span class="boring">}</span></code></pre></pre>
<p>首先,从直觉上来说,该方法会报错,因为 <code>T</code> 没有实现 <code>Clone</code> 特征,但是真实情况是什么呢?</p>
<p>我们先来推导一番。 首先通过值方法调用就不再可行,因为 <code>T</code> 没有实现 <code>Clone</code> 特征,也就无法调用 <code>T</code><code>clone</code> 方法。接着编译器尝试<strong>引用方法调用</strong>,此时 <code>T</code> 变成 <code>&amp;T</code>,在这种情况下, <code>clone</code> 方法的签名如下: <code>fn clone(&amp;&amp;T) -&gt; &amp;T</code>,接着我们现在对 <code>value</code> 进行了引用。 编译器发现 <code>&amp;T</code> 实现了 <code>Clone</code> 类型(所有的引用类型都可以被复制,因为其实就是复制一份地址),因此可以推出 <code>cloned</code> 也是 <code>&amp;T</code> 类型。</p>
<p>最终,我们复制出一份引用指针,这很合理,因为值类型 <code>T</code> 没有实现 <code>Clone</code>,只能去复制一个指针了。</p>
<p>下面的例子也是自动引用生效的地方:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>#[derive(Clone)]
struct Container&lt;T&gt;(Arc&lt;T&gt;);
fn clone_containers&lt;T&gt;(foo: &amp;Container&lt;i32&gt;, bar: &amp;Container&lt;T&gt;) {
let foo_cloned = foo.clone();
let bar_cloned = bar.clone();
}
<span class="boring">}</span></code></pre></pre>
<p>推断下上面的 <code>foo_cloned</code><code>bar_cloned</code> 是什么类型?提示: 关键在 <code>Container</code> 的泛型参数,一个是 <code>i32</code> 的具体类型,一个是泛型类型,其中 <code>i32</code> 实现了 <code>Clone</code>,但是 <code>T</code> 并没有。</p>
<p>首先要复习一下复杂类型派生 <code>Clone</code> 的规则:一个复杂类型能否派生 <code>Clone</code>,需要它内部的所有子类型都能进行 <code>Clone</code>。因此 <code>Container&lt;T&gt;(Arc&lt;T&gt;)</code> 是否实现 <code>Clone</code> 的关键在于 <code>T</code> 类型是否实现了 <code>Clone</code> 特征。</p>
<p>上面代码中,<code>Container&lt;i32&gt;</code> 实现了 <code>Clone</code> 特征,因此编译器可以直接进行值方法调用,此时相当于直接调用 <code>foo.clone</code>,其中 <code>clone</code> 的函数签名是 <code>fn clone(&amp;T) -&gt; T</code>,由此可以看出 <code>foo_cloned</code> 的类型是 <code>Container&lt;i32&gt;</code></p>
<p>然而,<code>bar_cloned</code> 的类型却是 <code>&amp;Container&lt;T&gt;</code>,这个不合理啊,明明我们为 <code>Container&lt;T&gt;</code> 派生了 <code>Clone</code> 特征,因此它也应该是 <code>Container&lt;T&gt;</code> 类型才对。万事皆有因,我们先来看下 <code>derive</code> 宏最终生成的代码大概是啥样的:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>impl&lt;T&gt; Clone for Container&lt;T&gt; where T: Clone {
fn clone(&amp;self) -&gt; Self {
Self(Arc::clone(&amp;self.0))
}
}
<span class="boring">}</span></code></pre></pre>
<p>从上面代码可以看出,派生 <code>Clone</code> 能实现的根本是 <code>T</code> 实现了<a href="https://doc.rust-lang.org/std/clone/trait.Clone.html#derivable"><code>Clone</code>特征</a><code>where T: Clone</code> 因此 <code>Container&lt;T&gt;</code> 就没有实现 <code>Clone</code> 特征。</p>
<p>编译器接着会去尝试引用方法调用,此时 <code>&amp;Container&lt;T&gt;</code> 引用实现了 <code>Clone</code>,最终可以得出 <code>bar_cloned</code> 的类型是 <code>&amp;Container&lt;T&gt;</code></p>
<p>当然,也可以为 <code>Container&lt;T&gt;</code> 手动实现 <code>Clone</code> 特征:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>impl&lt;T&gt; Clone for Container&lt;T&gt; {
fn clone(&amp;self) -&gt; Self {
Self(Arc::clone(&amp;self.0))
}
}
<span class="boring">}</span></code></pre></pre>
<p>此时,编译器首次尝试值方法调用即可通过,因此 <code>bar_cloned</code> 的类型变成 <code>Container&lt;T&gt;</code></p>
<p>这一块儿内容真的挺复杂,每一个坚持看完的读者都是真正的勇士,我也是:为了写好这块儿内容,作者足足花了 <strong>4</strong> 个小时!</p>
<h4 id="变形记transmutes"><a class="header" href="#变形记transmutes">变形记(Transmutes)</a></h4>
<p>前方危险,敬请绕行!</p>
<p>类型系统,你让开!我要自己转换这些类型,不成功便成仁!虽然本书大多是关于安全的内容,我还是希望你能仔细考虑避免使用本章讲到的内容。这是你在 Rust 中所能做到的真真正正、彻彻底底、最最可怕的非安全行为,在这里,所有的保护机制都形同虚设。</p>
<p>先让你看看深渊长什么样,开开眼,然后你再决定是否深入: <code>mem::transmute&lt;T, U&gt;</code> 将类型 <code>T</code> 直接转成类型 <code>U</code>,唯一的要求就是,这两个类型占用同样大小的字节数!我的天,这也算限制?这简直就是无底线的转换好吧?看看会导致什么问题:</p>
<ol>
<li>首先也是最重要的,转换后创建一个任意类型的实例会造成无法想象的混乱,而且根本无法预测。不要把 <code>3</code> 转换成 <code>bool</code> 类型,就算你根本不会去使用该 <code>bool</code> 类型,也不要去这样转换</li>
<li>变形后会有一个重载的返回类型,即使你没有指定返回类型,为了满足类型推导的需求,依然会产生千奇百怪的类型</li>
<li><code>&amp;</code> 变形为 <code>&amp;mut</code> 是未定义的行为
<ul>
<li>这种转换永远都是未定义的</li>
<li>不,你不能这么做</li>
<li>不要多想,你没有那种幸运</li>
</ul>
</li>
<li>变形为一个未指定生命周期的引用会导致<a href="https://course.rs/advance/lifetime/advance.html">无界生命周期</a></li>
<li>在复合类型之间互相变换时,你需要保证它们的排列布局是一模一样的!一旦不一样,那么字段就会得到不可预期的值,这也是未定义的行为,至于你会不会因此愤怒, <strong>WHO CARES</strong> ,你都用了变形了,老兄!</li>
</ol>
<p>对于第 5 条,你该如何知道内存的排列布局是一样的呢?对于 <code>repr(C)</code> 类型和 <code>repr(transparent)</code> 类型来说,它们的布局是有着精确定义的。但是对于你自己的&quot;普通却自信&quot;的 Rust 类型 <code>repr(Rust)</code> 来说,它可不是有着精确定义的。甚至同一个泛型类型的不同实例都可以有不同的内存布局。 <code>Vec&lt;i32&gt;</code><code>Vec&lt;u32&gt;</code> 它们的字段可能有着相同的顺序,也可能没有。对于数据排列布局来说,<strong>什么能保证,什么不能保证</strong>目前还在 Rust 开发组的<a href="https://rust-lang.github.io/unsafe-code-guidelines/layout.html">工作任务</a>中呢。</p>
<p>你以为你之前凝视的是深渊吗?不,你凝视的只是深渊的大门。 <code>mem::transmute_copy&lt;T, U&gt;</code> 才是真正的深渊,它比之前的还要更加危险和不安全。它从 <code>T</code> 类型中拷贝出 <code>U</code> 类型所需的字节数,然后转换成 <code>U</code><code>mem::transmute</code> 尚有大小检查,能保证两个数据的内存大小一致,现在这哥们干脆连这个也丢了,只不过 <code>U</code> 的尺寸若是比 <code>T</code> 大,会是一个未定义行为。</p>
<p>当然,你也可以通过裸指针转换和 <code>unions</code> (todo!)获得所有的这些功能,但是你将无法获得任何编译提示或者检查。裸指针转换和 <code>unions</code> 也不是魔法,无法逃避上面说的规则。</p>
<p><code>transmute</code> 虽然危险,但作为一本工具书,知识当然要全面,下面列举两个有用的 <code>transmute</code> 应用场景 :)。</p>
<ul>
<li>将裸指针变成函数指针:</li>
</ul>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>fn foo() -&gt; i32 {
0
}
let pointer = foo as *const ();
let function = unsafe {
// 将裸指针转换为函数指针
std::mem::transmute::&lt;*const (), fn() -&gt; i32&gt;(pointer)
};
assert_eq!(function(), 0);
<span class="boring">}</span></code></pre></pre>
<ul>
<li>延长生命周期,或者缩短一个静态生命周期寿命:</li>
</ul>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>struct R&lt;'a&gt;(&amp;'a i32);
// 将 'b 生命周期延长至 'static 生命周期
unsafe fn extend_lifetime&lt;'b&gt;(r: R&lt;'b&gt;) -&gt; R&lt;'static&gt; {
std::mem::transmute::&lt;R&lt;'b&gt;, R&lt;'static&gt;&gt;(r)
}
// 将 'static 生命周期缩短至 'c 生命周期
unsafe fn shorten_invariant_lifetime&lt;'b, 'c&gt;(r: &amp;'b mut R&lt;'static&gt;) -&gt; &amp;'b mut R&lt;'c&gt; {
std::mem::transmute::&lt;&amp;'b mut R&lt;'static&gt;, &amp;'b mut R&lt;'c&gt;&gt;(r)
}
<span class="boring">}</span></code></pre></pre>
<p>以上例子非常先进!但是是非常不安全的 Rust 行为!</p>
<h2 id="课后练习"><a class="header" href="#课后练习">课后练习</a></h2>
<blockquote>
<p>Rust By Practice支持代码在线编辑和运行并提供详细的习题解答。</p>
<ul>
<li><a href="https://practice-zh.course.rs/type-conversions/as.html">as</a>
<ul>
<li><a href="https://github.com/sunface/rust-by-practice/blob/master/solutions/type-conversions/as.md">习题解答</a></li>
</ul>
</li>
<li><a href="https://practice-zh.course.rs/type-conversions/from-into.html">From/Into</a>
<ul>
<li><a href="https://github.com/sunface/rust-by-practice/blob/master/solutions/type-conversions/from-into.md">习题解答</a></li>
</ul>
</li>
<li><a href="https://practice-zh.course.rs/type-conversions/others.html">其它转换</a>
<ul>
<li><a href="https://github.com/sunface/rust-by-practice/blob/master/solutions/type-conversions/others.md">习题解答</a></li>
</ul>
</li>
</ul>
</blockquote>
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