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| # Advanced Features | ||||
| 
 | ||||
| We've come a long way! By now, we've learned 99% of the things you'll need to | ||||
| know when writing Rust. Before we do one more project in Chapter 20, let's talk | ||||
| about a few things that you may run into that last 1% of the time. Feel free to | ||||
| skip this chapter and come back to it once you run into these things in the | ||||
| wild; the features we'll learn to use here are useful in very specific | ||||
| situations. We don't want to leave these features out, but you won't find | ||||
| yourself reaching for them often. | ||||
| 
 | ||||
| In this chapter, we're going to cover: | ||||
| 
 | ||||
| * Unsafe Rust: for when you need to opt out of some of Rust's guarantees and | ||||
|   tell the compiler that you will be responsible for upholding the guarantees | ||||
|   instead | ||||
| * Advanced Lifetimes: Additional lifetime syntax for complex situations | ||||
| * Advanced Traits: Associated Types, default type parameters, fully qualified | ||||
|   syntax, supertraits, and the newtype pattern in relation to traits | ||||
| * Advanced Types: some more about the newtype pattern, type aliases, the | ||||
|   "never" type, and dynamically sized types | ||||
| * Advanced Functions and Closures: function pointers and returning closures | ||||
| 
 | ||||
| It's a panoply of Rust features with something for everyone! Let's dive in! | ||||
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