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|  | # Advanced Features | ||||||
|  | 
 | ||||||
|  | We've come a long way! By now, we've learned 99% of the things you'll need to | ||||||
|  | know when writing Rust. Before we do one more project in Chapter 20, let's talk | ||||||
|  | about a few things that you may run into that last 1% of the time. Feel free to | ||||||
|  | skip this chapter and come back to it once you run into these things in the | ||||||
|  | wild; the features we'll learn to use here are useful in very specific | ||||||
|  | situations. We don't want to leave these features out, but you won't find | ||||||
|  | yourself reaching for them often. | ||||||
|  | 
 | ||||||
|  | In this chapter, we're going to cover: | ||||||
|  | 
 | ||||||
|  | * Unsafe Rust: for when you need to opt out of some of Rust's guarantees and | ||||||
|  |   tell the compiler that you will be responsible for upholding the guarantees | ||||||
|  |   instead | ||||||
|  | * Advanced Lifetimes: Additional lifetime syntax for complex situations | ||||||
|  | * Advanced Traits: Associated Types, default type parameters, fully qualified | ||||||
|  |   syntax, supertraits, and the newtype pattern in relation to traits | ||||||
|  | * Advanced Types: some more about the newtype pattern, type aliases, the | ||||||
|  |   "never" type, and dynamically sized types | ||||||
|  | * Advanced Functions and Closures: function pointers and returning closures | ||||||
|  | 
 | ||||||
|  | It's a panoply of Rust features with something for everyone! Let's dive in! | ||||||
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