2.2 KiB
% Layout
First off, we need to come up with the struct layout. Naively we want this design:
pub struct Vec<T> {
ptr: *mut T,
cap: usize,
len: usize,
}
# fn main() {}
And indeed this would compile. Unfortunately, it would be incorrect. The
compiler will give us too strict variance, so e.g. an &Vec<&'static str>
couldn't be used where an &Vec<&'a str>
was expected. More importantly, it
will give incorrect ownership information to dropck, as it will conservatively
assume we don't own any values of type T
. See [the chapter on ownership and
lifetimes] (lifetimes.html) for details.
As we saw in the lifetimes chapter, we should use Unique<T>
in place of
*mut T
when we have a raw pointer to an allocation we own:
#![feature(unique)]
use std::ptr::{Unique, self};
pub struct Vec<T> {
ptr: Unique<T>,
cap: usize,
len: usize,
}
# fn main() {}
As a recap, Unique is a wrapper around a raw pointer that declares that:
- We may own a value of type
T
- We are Send/Sync iff
T
is Send/Sync - Our pointer is never null (and therefore
Option<Vec>
is null-pointer-optimized)
That last point is subtle. First, it makes Unique::new
unsafe to call, because
putting null
inside of it is Undefined Behaviour. It also throws a
wrench in an important feature of Vec (and indeed all of the std collections):
an empty Vec doesn't actually allocate at all. So if we can't allocate,
but also can't put a null pointer in ptr
, what do we do in
Vec::new
? Well, we just put some other garbage in there!
This is perfectly fine because we already have cap == 0
as our sentinel for no
allocation. We don't even need to handle it specially in almost any code because
we usually need to check if cap > len
or len > 0
anyway. The traditional
Rust value to put here is 0x01
. The standard library actually exposes this
as std::rt::heap::EMPTY
. There are quite a few places where we'll want to use
heap::EMPTY
because there's no real allocation to talk about but null
would
make the compiler angry.
All of the heap
API is totally unstable under the heap_api
feature, though.
We could trivially define heap::EMPTY
ourselves, but we'll want the rest of
the heap
API anyway, so let's just get that dependency over with.